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You know 4th edition has succeeded when...
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<blockquote data-quote="Foundry of Decay" data-source="post: 4339060" data-attributes="member: 846"><p>So far it has been a success at our table for a couple reasons.</p><p></p><p>The first (and foremost) is that we are gaming again after stopping over 2 years ago. We replaced the void with Warcraft until that got incredibly stale at which point 4e as announced. Since then we've been churning out character ideas and still are giddy to get the chance to play for a night.</p><p></p><p>Secondly this system is the first one we've played in that not ONE of us have tried to houserule in any major way yet. I'm not saying there aren't mistakes, just that myself and one player aren't obsessing over changing some core mechanic of the rules.</p><p></p><p>For example, I've had many campaigns ruined after the first session because they were little more than an exercise in trying out the new spell system of the month. We flip-flopped from point buy systems, shoehorning the psionics system, a home-made point buy system, Arcana Unearthed, Iron Heroes, Arcana Evolved, a mix of houseruled vancian and Arcana Evolved and finally just back to 3.5 magic system. Another player recently told me that he never played mages or clerics because he hated the laundry list of spells that they always seemed to have.</p><p></p><p>I've now DM'd five sessions of the new edition and not once has a new system for casting/powers/whatever even been suggested. And like the OP, we had even forgot the XP tally from two nights of gaming simply because we wanted to see where it went next.</p><p></p><p>Good times, so far!</p></blockquote><p></p>
[QUOTE="Foundry of Decay, post: 4339060, member: 846"] So far it has been a success at our table for a couple reasons. The first (and foremost) is that we are gaming again after stopping over 2 years ago. We replaced the void with Warcraft until that got incredibly stale at which point 4e as announced. Since then we've been churning out character ideas and still are giddy to get the chance to play for a night. Secondly this system is the first one we've played in that not ONE of us have tried to houserule in any major way yet. I'm not saying there aren't mistakes, just that myself and one player aren't obsessing over changing some core mechanic of the rules. For example, I've had many campaigns ruined after the first session because they were little more than an exercise in trying out the new spell system of the month. We flip-flopped from point buy systems, shoehorning the psionics system, a home-made point buy system, Arcana Unearthed, Iron Heroes, Arcana Evolved, a mix of houseruled vancian and Arcana Evolved and finally just back to 3.5 magic system. Another player recently told me that he never played mages or clerics because he hated the laundry list of spells that they always seemed to have. I've now DM'd five sessions of the new edition and not once has a new system for casting/powers/whatever even been suggested. And like the OP, we had even forgot the XP tally from two nights of gaming simply because we wanted to see where it went next. Good times, so far! [/QUOTE]
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