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You know 4th edition has succeeded when...
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<blockquote data-quote="Henry" data-source="post: 4343490" data-attributes="member: 158"><p>Me, too, friend, me too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I really got a charge out of the setup to that game; the rules system didn't do the world justice, and it provided a good bit of inspiration for me in some Alternity games I used to run.</p><p></p><p></p><p></p><p>The thing that makes a difference for me in 4e DM prep is the much-sainted page 42, and the pages 184-185. I've committed them to memory now, I've been looking at them so much for designing encounters. Alter a monster by a point or three in any direction, and I don't have a bunch of other stats to think about that a re retroactively altered. I used to gloss other that myself, but they went and made it an actual way of life in 4e. In other words, they basically codified a house rule I've neen using, and it really worked well for me.</p></blockquote><p></p>
[QUOTE="Henry, post: 4343490, member: 158"] Me, too, friend, me too. :D I really got a charge out of the setup to that game; the rules system didn't do the world justice, and it provided a good bit of inspiration for me in some Alternity games I used to run. The thing that makes a difference for me in 4e DM prep is the much-sainted page 42, and the pages 184-185. I've committed them to memory now, I've been looking at them so much for designing encounters. Alter a monster by a point or three in any direction, and I don't have a bunch of other stats to think about that a re retroactively altered. I used to gloss other that myself, but they went and made it an actual way of life in 4e. In other words, they basically codified a house rule I've neen using, and it really worked well for me. [/QUOTE]
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