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D&D 5E You lads ever play 5e... on weed?

I take a slightly different approach. If the party goes drinking, I ask how drunk everyone gets. Based on their answer, I might have some pcs make a Con save in the morning to avoid being poisoned. The DC is usually 10, unless the player said that her character got uberdrunk, in which case it might be higher, and the condition usually lasts a while, again, based on how drunk they got.

Also, everything else being equal, a higher-Con character will pay more to get to same level of drunkenness as a low-Con character.

Warhammer FRPG (2nd ed) had clear rules for consuming alcohol. Heck, there was a skill named "consume alcohol"

Sheesh get your act together 5e...
 

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How DO you write fun mechanics that describe a character taking an action that is remarkably self-destructive? (whether done accidentally or on purpose) :confused:

I have no idea, But they made a mechanic to climb up a gargantuan ancient dragon. If that's not fun and remarkably self-destructive then I don't know what is.
 


I take a slightly different approach. If the party goes drinking, I ask how drunk everyone gets. Based on their answer, I might have some pcs make a Con save in the morning to avoid being poisoned. The DC is usually 10, unless the player said that her character got uberdrunk, in which case it might be higher, and the condition usually lasts a while, again, based on how drunk they got.

Also, everything else being equal, a higher-Con character will pay more to get to same level of drunkenness as a low-Con character.

That's a sound way to handle it, I think. You get them to clarify a vague, generic statement for a clear intent. Then they opt-in for the hangover role. You even key in their Con scores to make them a little more personal, that's a good touch.
 




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