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<blockquote data-quote="GSHamster" data-source="post: 5894877" data-attributes="member: 20187"><p>I would wager that your players are more upset about your use of <em>invisibility</em> than the actual TPK.</p><p></p><p>Look at it from their perspective. They're engaged in a fight with some enemies who they defeat. As soon as they win the battle, a more powerful foe instantly, magically appears and defeats them. *You* know that the monk leader was always there, but they don't. As far as they can tell, you pulled her out of your ass in an attempt to railroad the plot.</p><p></p><p>For the DM, <em>invisibility</em> works best when it is "telegraphed". When the players know that an invisible person exists, but don't know where exactly she is. </p><p></p><p>For example, in your situation, the leader monk should have been visible with the regular monks when the PCs encountered them. She should have spent the first round of combat going invisible. That way the players always know that the leader is out there, and her reveal does not come out of left field.</p><p></p><p>Otherwise, while an invisible enemy may make perfect plot sense, it looks "arbitrary" for the players. The world in the DM's head is far more detailed than the info the PCs have. The world has to be reasonably predictable for the PCs, at least in hindsight, in order for them to make good and fair decisions. Things like invisible monks randomly appearing out of nowhere cuts against that predictability, and can makes the world seem less "fair" to the PCs.</p></blockquote><p></p>
[QUOTE="GSHamster, post: 5894877, member: 20187"] I would wager that your players are more upset about your use of [i]invisibility[/i] than the actual TPK. Look at it from their perspective. They're engaged in a fight with some enemies who they defeat. As soon as they win the battle, a more powerful foe instantly, magically appears and defeats them. *You* know that the monk leader was always there, but they don't. As far as they can tell, you pulled her out of your ass in an attempt to railroad the plot. For the DM, [i]invisibility[/i] works best when it is "telegraphed". When the players know that an invisible person exists, but don't know where exactly she is. For example, in your situation, the leader monk should have been visible with the regular monks when the PCs encountered them. She should have spent the first round of combat going invisible. That way the players always know that the leader is out there, and her reveal does not come out of left field. Otherwise, while an invisible enemy may make perfect plot sense, it looks "arbitrary" for the players. The world in the DM's head is far more detailed than the info the PCs have. The world has to be reasonably predictable for the PCs, at least in hindsight, in order for them to make good and fair decisions. Things like invisible monks randomly appearing out of nowhere cuts against that predictability, and can makes the world seem less "fair" to the PCs. [/QUOTE]
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