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<blockquote data-quote="prosfilaes" data-source="post: 5895348" data-attributes="member: 40166"><p>There's always better tactics in retrospect. It's easy to say that you could have done better tactics, but it's a lot harder to come up with them on the fly in the middle of the game.</p><p></p><p>I'm not clear with the Pathfinder rules here, but I'm calculating that this is above a CR 9 in Pathfinder. Six monks of fourth level would have been a CR 9, but five 4th level monks and 1 7th doesn't quite hit APL+4. That is, in Pathfinder it's beyond a "hard" encounter, and it's pushing the limits of "epic" into an unnamed range.</p><p></p><p></p><p></p><p>That's not how I'm reading it; they could not have retreated, and surrendering would have gotten them killed. They may have been able to choose a better fighting location, but that was the best they could do.</p><p></p><p></p><p></p><p>Poor choices is a relative term. I'm of the experience that chess players don't like playing people a thousand ELO points above them. Yes, most theoreticians believe the only reason anyone loses a game of chess is poor choices, that a sufficiently good player could always at least draw. That doesn't make it more fun to be repeatedly stomped by a better player.</p><p></p><p></p><p></p><p>On paper, the numbers for this battle is putting it at the very least <em>close</em> to the "effed the players over" line</p><p></p><p>I'm sorry, "you can trust me absolutely" are not words that make me any calmer. People who refuse to accept the possibility of error worry me.</p><p></p><p></p><p></p><p>Again, DMs aren't special here; a lot of groups have a replacement just waiting to seize the reins. Both DMs and players need to work out an agreement as to what they want out of a game, how deadly they want the game to be.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 5895348, member: 40166"] There's always better tactics in retrospect. It's easy to say that you could have done better tactics, but it's a lot harder to come up with them on the fly in the middle of the game. I'm not clear with the Pathfinder rules here, but I'm calculating that this is above a CR 9 in Pathfinder. Six monks of fourth level would have been a CR 9, but five 4th level monks and 1 7th doesn't quite hit APL+4. That is, in Pathfinder it's beyond a "hard" encounter, and it's pushing the limits of "epic" into an unnamed range. That's not how I'm reading it; they could not have retreated, and surrendering would have gotten them killed. They may have been able to choose a better fighting location, but that was the best they could do. Poor choices is a relative term. I'm of the experience that chess players don't like playing people a thousand ELO points above them. Yes, most theoreticians believe the only reason anyone loses a game of chess is poor choices, that a sufficiently good player could always at least draw. That doesn't make it more fun to be repeatedly stomped by a better player. On paper, the numbers for this battle is putting it at the very least [I]close[/I] to the "effed the players over" line I'm sorry, "you can trust me absolutely" are not words that make me any calmer. People who refuse to accept the possibility of error worry me. Again, DMs aren't special here; a lot of groups have a replacement just waiting to seize the reins. Both DMs and players need to work out an agreement as to what they want out of a game, how deadly they want the game to be. [/QUOTE]
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