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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5896255" data-attributes="member: 73201"><p>I've been playing and DM'ing for well over a decade and have to say that this situation is fine with me as a DM and as a player.</p><p></p><p>As a DM - You are following the module and trying to adjudicate reasonably and it certainly sounds like you actually pulled some punches at the end because of the history of your group and knowing that they don't like to retreat. It is and was well within your rights as a DM to TPK them for not trying to figure out a different way out of the fight whether it be by trying to talk to the NPC or retreating (especially if they are hurt already and see people start to go down fast to the NPC). You actually handled this very well by taking them prisoner instead of TPK'ing them, so they should actually be happier with you for pulling the punches at the end to save some characters they have invested time into.</p><p></p><p>As a player - I try to think of different ways to handle situations, I don't care if something was invisible and appears suddenly, I will figure out a way to deal with it. If I run in recklessly and die off to a powerful foe, so be it. I will roll up a new character and not cry about it since it was my fault and there are always other options available.</p><p></p><p>The only way I'd be upset is if the DM pigeonholed me into the situation without giving me any other way to get out of it. (i.e. a room w/o any exits and poisonous gas that will kill me in 2 rounds)</p><p></p><p>I assume your group is made up of mature adults and you can talk to them about the game you play at your table. Perhaps if you don't already, let them know that a certain module or AP is dangerous and that they are at real risk of dying during it and that you will reward thinking outside the box.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5896255, member: 73201"] I've been playing and DM'ing for well over a decade and have to say that this situation is fine with me as a DM and as a player. As a DM - You are following the module and trying to adjudicate reasonably and it certainly sounds like you actually pulled some punches at the end because of the history of your group and knowing that they don't like to retreat. It is and was well within your rights as a DM to TPK them for not trying to figure out a different way out of the fight whether it be by trying to talk to the NPC or retreating (especially if they are hurt already and see people start to go down fast to the NPC). You actually handled this very well by taking them prisoner instead of TPK'ing them, so they should actually be happier with you for pulling the punches at the end to save some characters they have invested time into. As a player - I try to think of different ways to handle situations, I don't care if something was invisible and appears suddenly, I will figure out a way to deal with it. If I run in recklessly and die off to a powerful foe, so be it. I will roll up a new character and not cry about it since it was my fault and there are always other options available. The only way I'd be upset is if the DM pigeonholed me into the situation without giving me any other way to get out of it. (i.e. a room w/o any exits and poisonous gas that will kill me in 2 rounds) I assume your group is made up of mature adults and you can talk to them about the game you play at your table. Perhaps if you don't already, let them know that a certain module or AP is dangerous and that they are at real risk of dying during it and that you will reward thinking outside the box. [/QUOTE]
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