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<blockquote data-quote="MortalPlague" data-source="post: 5778055" data-attributes="member: 62721"><p><strong>Races:</strong> Human, Elf, Dwarf, Halfling</p><p><strong>Classes:</strong> Fighter, Paladin, Wizard, Sorcerer, Cleric, Druid, Rogue, Ranger. (2 Martial, 2 Arcane, 2 Divine, and 2 Sneaky)</p><p></p><p><em><strong>Alternate Class Idea:</strong> Fighting Man, Magic User, Sneaky Fellow. Players would layer 'themes' on top of these 'classes'. Themes would include things like 'swordmaster', 'holy warrior', 'savage'. A Savage Fighting Man would be a barbarian, where a Savage Sneaky Fellow might be a ranger or scout. A Holy Warrior Magic User would be a cleric, where a Holy Warrior Fighting Man would be a paladin. The class would give some abilities, the theme would give more specific abilities, and it would be easy to layer new themes on old classes as splat books emerge.</em></p><p></p><p>I would enjoy great breadth of options in combat, including special maneuvers (similar to encounter or daily powers in 4E). Also fights that find a middle ground between the quickness of 3E fights and the grind of 4E fights.</p><p></p><p>I would appreciate an increased focus on the wonder of exploration.</p><p></p><p>I would love to keep the encounter-building ease and elegance from 4th Edition.</p><p></p><p>I would love it if my entire gaming group were to be on board with this new iteration.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5778055, member: 62721"] [b]Races:[/b] Human, Elf, Dwarf, Halfling [b]Classes:[/b] Fighter, Paladin, Wizard, Sorcerer, Cleric, Druid, Rogue, Ranger. (2 Martial, 2 Arcane, 2 Divine, and 2 Sneaky) [i][b]Alternate Class Idea:[/b] Fighting Man, Magic User, Sneaky Fellow. Players would layer 'themes' on top of these 'classes'. Themes would include things like 'swordmaster', 'holy warrior', 'savage'. A Savage Fighting Man would be a barbarian, where a Savage Sneaky Fellow might be a ranger or scout. A Holy Warrior Magic User would be a cleric, where a Holy Warrior Fighting Man would be a paladin. The class would give some abilities, the theme would give more specific abilities, and it would be easy to layer new themes on old classes as splat books emerge.[/i] I would enjoy great breadth of options in combat, including special maneuvers (similar to encounter or daily powers in 4E). Also fights that find a middle ground between the quickness of 3E fights and the grind of 4E fights. I would appreciate an increased focus on the wonder of exploration. I would love to keep the encounter-building ease and elegance from 4th Edition. I would love it if my entire gaming group were to be on board with this new iteration. [/QUOTE]
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