Treasure Planet: Yeah, that film was waaaaay under-rated. Considering the book was great, the film's idea of the sphere and a *planet* that... well, no spoilers from me. Suffice it to say that it would make a great adventure.
I think all-out 3D would work if the encounter was free-form. Combat starting would best work limited to 2D concepts, to keep track of things more easily.
I think, though, that the Astral Sea is supposed to be metaphysical rather than space and star wars/trek. I'm planning on trying to mix marvel's Thor (Asgard, the planes) with Spelljammer: you can go to a Domain and it's effectively its own world (trees, ground, etc.), but between them are all sorts of astral phenomena. I want some aspects to be weird, however, like Munchausen or Time Bandits, but I suppose that'll work itself out. Demiplanes and stray philosophies wandering about, and the color blue (*the* color Blue) strolling along trying not to get noticed (in Deva form, of course).
one more: Clash of the Titans. All outer planes should have a 3D laser light show.