kengar
First Post
TANK GIRL!kenjib said:Hehe. Weren't there were-kangaroos in one of the Howling movies?
TANK GIRL!kenjib said:Hehe. Weren't there were-kangaroos in one of the Howling movies?
Psion said:I was wondering what those of you who run homebrews or other non-mainstream (i.e., non FR/Greyhawk) worlds might be having with supposedly campaign neutral d20 system fantasy material or general D&D material? For example, do creatures, magic, and cosmology rules unique to your world cause you problems when using such material.
DocMoriartty said:My biggest problem with lots of "setting neutral" material is no matter how neutral it appears to be the designers always do something like throw in a new major race or tech level or magic that is far from neutral.
One example is Bluffside with the odd bird creatures that are a rather big component of the city.
Wormwood said:I enjoyed Eldritch Might 2, and was able to integrate most of it into my world. Bluffside was *excellent*, and I've freely adapted much of the Scarred Lands and FRCS.
Threads like these intrique me because I love to see what kinds of things people are doing with their own homebrew worlds. The more we know about what kinds of things people do, the more we can write our products to be compatible. Dragons and gods seem to be a big sticking point. Elves as well. Interesting comment on werewolves.
I dislike the Race = Culture fallacy and that Races are given Alignments. Cultures may be Chaotic or Lawful and outsiders Good and Evil. A Race is neutral and every member should NOT be branded as anything else.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.