Mustrum_Ridcully
Legend
It certainly created a lot more work, and considering the amount of purely mechanical choices one made to create your "perfect" character, there is a good chance that you have some more investment in the PC. You really wanted to try out your Polearm Wielding Barbarian/Fighter and the cool feat combo you found out. But it seems silly to just roll up a replacement character "Bob II." with the same set of abilities.I wonder if there's a correspondance between attachment to PC (with consequent dismay at their death) and the amount of effort required to put one together. 3e is known for having relatively complex character creation, and it's the edition of D&D where I've seen the most distress over losing a PC.
-blarg
The other source of PC investment usually comes from the story side. I'd like to think that this was true over all editions.
But players have certain... "defense mechanism" to protect themselves from such investments - like no longer caring about the verisimilitude of rolling up Bob II, or just not getting too involved with the character, and just seeing him as a play piece. I think that is a danger of all games where death is arbitrary and relatively common. Save or Die but also CoC Insanity can lead this route...