roguerouge
First Post
For those of us not members of that community, please explain. They won't let us in without a password.
To which you can add novels, films, plays and almost every other form of storytelling.I really can't believe that we've made it this far into this debate without this analogy.
In the most popular serial narratives on earth, death of the PCs is a very rare thing and almost always dramatic rather than in a random, non-plot advancing encounter.
I'm referring to TV.
Basically, the critic leveled against GNS seem to come from a certain degree of elitimsn among Edwards and his fans, and that some (especially Ron Edwards himself) seem to try to redefine terms so it becomes harder to understand then, and that they possibly even change the meaning of what was originally understood by the terms. What a "normal" role-player would understand on casually reading the terms no longer is how they are being defined, confusing even Forgeists, and seemingly making the whole theory less useful, for reasons I don't understand.For those of us not members of that community, please explain. They won't let us in without a password.
But if an enemy wizard beats your initiative and fires off a death spell, many players feel they didn't have any real chance of avoiding it. One roll and they're done.
I really can't believe that we've made it this far into this debate without this analogy.
In the most popular serial narratives on earth, death of the PCs is a very rare thing and almost always dramatic rather than in a random, non-plot advancing encounter.
I'm referring to TV.
Just for those of us who are numerically challenged:
1 Init roll + 1 save = 2 rolls, not one.
IMHO, most "one roll" deaths (if not all) are actually multiple roll deaths. Just as in this example, the aggrieved party "drops" one or more rolls when counting.
RC
I have no idea if this is aimed at me (I support taking death off the table) but I dont treat treat the game as about nothing more than killing things and taking their stuff. I am not sure where you would have that impression or is this just one of those "lets take an unsupported general swipe at people" things?
I imagine Dungeons and Dragons is meant to have, well, dungeons and dragons, and I've ran whole multi-year campaigns with neither. Perhaps you've noticed that people play the game differently. What's integral in one group's campaign is discarded in another's, and yet they're both still playing D&D.But D&D IS meant to have deaths.
Don't make too much that little chestnut. It's a just a clever shorthand. Well, usually.Heck, the whole point of the game, according to many, is to simply find new and interesting creatures and kill them.
The entire game is contrived (like the utterly unrealistic fiction that informs and inspires it). What's one more contrivance?Lastly, while you can have consequences that aren't death, don't you think it really starts to stretch it a bit?
Some people have more difficulty creating characters that they're interested in playing. They need a PC to click -- if you haven't guessed, I'm one of them. So it's not always merely a question of seamlessly inserting another character off the PC assembly line.... and easily popped a new character in to replace them, neatly and easily fitting into the storyline.
Yay for pedantism!Just for those of us who are numerically challenged:
1 Init roll + 1 save = 2 rolls, not one.
I already posted an example of a literal one-roll death. Many traps are literal one-roll deaths. But you're reading it too literally and missing the point. See Mustrum_Ridcully's reply above.IMHO, most "one roll" deaths (if not all) are actually multiple roll deaths. Just as in this example, the aggrieved party "drops" one or more rolls when counting.
Sorry if I'm offending people, but I honestly am flabbergasted (That's a fun word). I can understand completely that other games have no deaths, in the example of the Teenagers thingie. Seriously, I back that 100%, if the game isn't meant to have deaths, go for it.
But D&D IS meant to have deaths. That why we have raise dead spells and rituals, and rules for when you're unconsious and when you die. Heck, the whole point of the game, according to many, is to simply find new and interesting creatures and kill them. Unless you never kill anything else, I don't see why they'd hold back from killing you. And if you DID kill everything else, well, CE is still CE ;p. Lastly, while you can have consequences that aren't death, don't you think it really starts to stretch it a bit? I mean, just how many times are the bloodthirsty rampaging orcs going to knock you out and decide not to kill you?