Raven Crowking
First Post
I still think that dying is not the only element of the set losing. You can get captured and then used as part of the evil ceremony letting Tharizdun out of his prison. You can not get the princess out of the castle. You can get lost in the maze of the dungeon surviving on nothing but rats. Having to stick another quarter in the life machine doesn't necessarily make the game fun for everyone.
Sure.
But is there anything about getting captured and then used as part of the evil ceremony letting Tharizdun out of his prison that prevents one from using the same arguments about "unfun" that are used in relation to character death?
Likewise getting lost in the maze of the dungeon and surviving on nothing but rats?
Likewise any form of failure at all?
Surely if, as a player, I can take death off the table, I can also take getting lost in the dungeon off the table?
RC