But remember that the logic applies to everything you might like or dislike in your game. If you are going to dismiss the complaint because it can be done away with by house rules, then you have to dismiss all complaints in the future, including your own.
Um.....Not what I was saying at all.
I dismissed the complaint because it relies upon the idea that "SoD" is a bad tool, and then assumes that based upon a playstyle preference. What I was attempting to do is demonstrate the faults in the logic that lead to "SoD = bad tool" in the first place.
If you go back upthread, you will see that I have been willing to concede from the begining that "survival-guaranteed" games are completely fine by me, so long as you don't attempt to take away my "survival-not-guaranteed" game to get what you want.
I am arguing that there is nothing inherently problematical in character death, not that some people don't like it.
I think RC examines his encounters and adds fluff and explanation for how things got there.
I do not think every DM does this.
<snip>
Now maybe DM's should do this due dilligence, but 3e already had GMs complaining about workload, so it's understandable how details get skimped on.
I note that there is a difference between "statblock workload" (which 3e has in spades) and "setting up the fluff" workload, which, IMHO, must be completed in order to run a good game.....even if you are able to complete it and hold it in your head.
When people complain about the workload of 3e, I don't think that they are complaining about how hard it is to think about the circumstances that lead to their adventure setting being the way it is. In fact, doing so drastically decreases the actual workload you must do.
Stop right there, Mr. Slippery-Slope. Death-lite means not having to change your in-game avatar (if you don't want to). That's all.
It has nothing to do with more technical critiques of play elements.
There is, IMHO, no difference between preferring survival-guaranteed and preferring no-paralysis-guaranteed. It is, IMHO, a slippery slope, and one that 4e is sliding down.
I'll agree that there are a multitude of ways the PCs might be informed. The issue is that there is no guarantee that the PCs will be informed. SoDs are an issue a skilled DM can work around and a bad DM will relish. But they are also the kind of thing less experienced DM can easily screw up.
Rather than saying SoDs are an issue a skilled DM can work around, I would say that SoD provide a toolset for a skilled DM that, when removed, damages the game. As I said upthread, at greater length & with examples.
You know I was arguing from a logical standpoint. Each rule change must be judged, you can't say "I think 80% of the changes are bad, therefore all of the changes are bad." It doesn't hold any weight in an argument.
Agreed. Nor do I think 100% of the changes are bad.
Of course...and this same suspension of disbelief works for the players in a death-lite game.
It is inherently far, far easier to suspend your disbelief about potential risk to your character when your character actually faces potential risk.
Insert the word "serial" before the words "adventure fiction". And stop being so literal. You know I'm right about this...
Even in serial adventure fiction, major characters can die.
And, as has been pointed out upthread, the game format means that the stories are what arises from setup + decisions + outcomes of those decisions. We are not writing fiction. You can write fiction about your game, and you can game within a fictitious environment, but the minute you begin to plan the outcome prior to the decisions that lead there, you enter a zone where it is questionable whether or not what you are doing is actually a game, or rather some other form of recreational activity.
Good to see you, Nyaricus!
Frodo dying in the
novel would have been a big deal. Frodo dying in an rpg? Not so much. I think most people agree that a DM who bases the whole campaign upon the decisions and/or survival of one out of nine PCs (or eight PCs if you say Gandalf was an NPC) needs some serious retraining.
RC