Well, there's the difference that people actually have a preference for it, for one.
If you really believe that no one has a preference for a game in which they are not paralyzed during combat, you certainly disagree with at least one WotC article that specifically called it "unfun". Likewise rust monsters and sunder. Someone, obviously, has a preference for a game in which equipment cannot be destroyed.
If we are on that slippery slope, somebody's poured syrup all over it.
There is a difference between being at the top of the slide and being at the bottom. Not being at the bottom yet doesn't mean that you're not at the top.
Dubious. You're talking about James Bond. If the game does anything at all well, it ought to be encouraging me to take risks. Otherwise, I'm failing to take risks that I otherwise would take, because I'm frikkin' James Bond.
One of the things that the more recent movie captured well, and the Sean Connery films also captured well, IMHO, is that Bond doesn't expect to come back. The reason Bond doesn't worry about his longterm health or relationships is that he doesn't expect there to be a long term. Likewise, the reason Bond never moves on Moneypenny is because he really does care for her, and he cannot be there for her.
I'd bet dollars to donuts that Bond takes less risks in the average Bond movie than PCs take in the average D&D adventure, BTW, even though the PCs know that death is a real risk.
Finally, let's look at Conan.
He's frikkin' Conan. Yet one of the first things REH tells us about Conan is that he is dead. He died so long ago that his bones are now dust. He is no less mortal than us. All of his escapades eventually amount to nothing, and Conan is subject to great melancholies because he knows it.
REH was also fond of the story told from the POV of a reincarnation of the hero, so that the hero can die at the end, despite his victory (or, in a few cases, lack thereof). In fact, some of the REH stories can seem like he is writing about a series of characters, each run by the same player. "I was X, and yet I was not X. I could dimly remember the story of X's life." (Not an actual quote!)
Moorcock might be known for the "Eternal Champion", but REH beat him to the concept (if not the term) by a long shot.
RC