CleverNickName
Limit Break Dancing (He/They)
One of three things usually happens, depending on what the player wants to do next.
1) Get Raised
If a character falls in battle and the player isn't done with the character, they take the body to a healing temple. We don't take XP or levels from the character; we take 1 point of Constitution instead.
2) Start over
If the player is finished with the fallen character, s/he rolls up a new one. The new character starts with 2/3 the fallen character's XP and gold, and I weave the new character into the story as best I can.
3) Something funky
Sometimes the party can't make it to a temple, or they don't have the material components for a Raise spell, or they are marooned on a desert island, or some other circumstance prevents the above options from taking place. Or I'm feeling punchy. In these cases, I will use the plot to "save" the character. Stuff I've done in the past:
- the character's deity (or the arch-nemesis of his deity) will intervene, and offer a free Raise spell. But nothing is free; the favor comes with some serious strings attached.
- the character will raise the next night as a ghost, and "haunt" the party until they either Raise or give him/her a proper burial (assuming the player is okay with that monstrous level adjustment.) I especially like to do this if the party looted the fallen character's body.
- an ordinary weapon, coin, or piece of jewelry owned by the fallen character was actually a powerful faerie artifact. One minute after falling in battle, the object evaporates in a burst of light, restoring the character to life. But such old magic is unpredictable, and the character is permanently changed somehow.
1) Get Raised
If a character falls in battle and the player isn't done with the character, they take the body to a healing temple. We don't take XP or levels from the character; we take 1 point of Constitution instead.
2) Start over
If the player is finished with the fallen character, s/he rolls up a new one. The new character starts with 2/3 the fallen character's XP and gold, and I weave the new character into the story as best I can.
3) Something funky
Sometimes the party can't make it to a temple, or they don't have the material components for a Raise spell, or they are marooned on a desert island, or some other circumstance prevents the above options from taking place. Or I'm feeling punchy. In these cases, I will use the plot to "save" the character. Stuff I've done in the past:
- the character's deity (or the arch-nemesis of his deity) will intervene, and offer a free Raise spell. But nothing is free; the favor comes with some serious strings attached.
- the character will raise the next night as a ghost, and "haunt" the party until they either Raise or give him/her a proper burial (assuming the player is okay with that monstrous level adjustment.) I especially like to do this if the party looted the fallen character's body.
- an ordinary weapon, coin, or piece of jewelry owned by the fallen character was actually a powerful faerie artifact. One minute after falling in battle, the object evaporates in a burst of light, restoring the character to life. But such old magic is unpredictable, and the character is permanently changed somehow.
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