Hell yeah. I think warlock nd sorcerer make great foils.Cool, I'd probably make some changes.to each, no full casters, but I think it would be a cool core 4. Warlock over Sorc as the more Caster leaning.
An actual priest class, paladin, an alchemist, etc.Knight, Assassin, Necromancer would be three; there isn't a decent replacement for Cleric that isn't just Cleric by another name (and to me Druid is just a specific type of Cleric using another name).
Nah, we have ten thousand things with them at center.You list four species I would never replace (orcs can go as playables). It's all the other ones that need to go.![]()
That surprises me. Fantasy without humans isnt exactly unheard of.As far as Species, I struggle if we remove the 'core' as they are sssssssssssssssssssssuper foundational to everything Fantasy for me.
This is actually harder than I thought. Wow.
Goblin, think Pathfinder 1 Goblins, yeah, those ones. Thats right.
Goliath 'Big Guy/Girl' species.
Plant species.
Elemental Type. Genasi essentially.
Yeah I guess. I really wouldnt like to do that however. Without Human/Elf/Dwarf/Halfling, I have problems with a setting.
what if it could be more than 12?CLASS
Swordmage, Avenger, Druid, Ranger (e.g. 4e's Hunter subclass)
or
Paladin, Monk, Warlord, Sorcerer
If, that is, it has to be only four. If I'm allowed more, then all of those plus several more (e.g. Assassin and Artificer)--basically everything from my 25 core class concepts list, other than the four forbidden options, of course.
See that already hints at a vibe for thw world. I like that.SPECIES
Dragonborn, obviously, but also satyrs, minotaurs, wemics, musimon (goat-folk), my gnome/halfling merger species, warforged, some kind of proper plant species, tieflings, genasi, and changelings.
Hell yeah.RELIGION
Taking several leaves from Eberron--making religion much more a true article of faith, making complex interconnections between different major faiths, having somewhat more depth than typical TTRPG religion content, etc. I think I wouldn't go quite as far as Eberron does, but I'd be paying attention. And, of course, one pantheon would be the one where all the gods are dragons. (Or, possibly, that's a particular take on it which not all people ascribe to.)
Pretty sure anything else would be too context-specific to really comment on.
That surprises me. Fantasy without humans isnt exactly unheard of.
Well, my full list of 24 (not 25 as I had previously said) class-concepts starts from the existing 13 of 5e, and adds, in no particular order:what if it could be more than 12?
Exactly! I wanted a feel that communicated the wild power and fey touches in various ways, with some subtle hints of other elements. E.g. the warforged (probably by a different name) don't know who first created them, and don't know how to build new forging engines, so they're constantly in peril of losing their population sources. That implies ancient magic by forgotten ancestors, which is a juicy story to dig into, but one that plenty of individual warforged might not care at all to solve. "Not my problem" sort of thing.See that already hints at a vibe for thw world. I like that.
I'd probably also take some inspiration from FFT. The way religious litany plays a role in magic is very interesting, and executed in a way that implies deep doctrine without actually letting us see that doctrine.Hell yeah.