Your dream dungeon...

steeldragons

Steeliest of the dragons
How about...just for kicks...

Give me you favorite/ultimate dungeon encounter.

Could be from a published module, could be something you wanted but have never encountered in play...could be something you did encounter that was just an awesome encounter...Could be a single room or trap or a whole level or multiple "levels" of dungeon...What floats your proverbial boat?

'Dragon's ears want to know...what is your dream dungeon?

--Steel Dragons
 

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I designed an encounter for Cooperative Dungeon 02 - Halls of Anarchy that included a Medusa in some sewers that is as much a trap as a combat, maybe more so.

(Adventures) The Cooperative Dungeon Collection (01 - 04) - Creative Mountain Games | RPGNow.com

(I posted this [below quote] elsewhere and thought I would mention it again here, since I managed to so cleverly bring it up. I should also mention a big thanks to every EN Worlder who helped put the CDs together and who has run them or played in them.)

I recently checked the records and noted that the downloads of the CDs, which have always been free and released over 2004-2005, have hit some rather impressive numbers.

(. . .)

Cooperative Dungeon 01 - Terror and Blasphemy (14th-level) - 9,500 approx

Cooperative Dungeon 02 - Halls of Anarchy (7th-level) - 8,800 approx

Cooperative Dungeon 03 - Crypt of Damnation (5th-level) - 8,000 approx

Cooperative Dungeon 04 - Tomb of Chaos (3rd-level) - 7,250 approx
 

Give me you favorite/ultimate dungeon encounter.
I have always wanted to run a "dungeon"-long (could be an underground complex, a city, an eldritch fortress floating above the ammonia seas of a dead moon...) fight with a dragon. Um, excuse me, "Dragon". A catastrophic multi-stage running battle with the PCs having to run, jump, and anything else they can do to stay one step ahead of it and on solid footing as it destroys the place. They also have to blow through demons and such to secure strategic / tactical advantages (a high platform to jump down on it from, a font of divine power, an arcane weapon system, etc...).
 

Lil' help XPing Mark. Please and thank you.

I have to "spread some around...blah blah blah." guh.

Could we PLEASE get rid of those restrictions...pleeeeeease? <bats eyelashes endearingly>

--SD
 

I have always wanted to run a dungeon inside some titanic creature -
hunting thorough blood vessals, chased by living anti-body creatures
navigating the lungs, heart and glands - perhaps jumping intpo the digestive system as well.
But do I go modern or medavial science? and are PCs small or (as I would perfer) the creature really big?

I met my former (long delayed) goal of having PCs mow down swarms of lesser devils/ demons while struggling with the infernal/abyssal captains and generals. In 3.5 the 7th level PCs fought 100 lemures, 16 spined devils, 1 nightmare, 1 hell knight (nigohn?) and a barbed devil commander. Despite not having the concept of minions it was still epic. The PCs mowed down lemures by the dozens before the general took the field, and the sheer press of bodies, cutting off movement and forcing PCs into the general's clutches made the last 20 lemures a significant threat. If im remebering right the general was 2 levels above the PCs and nearly wiped them out after a long and tense battle.
 

I cannot separate the term "Dream Dungeon" from the image of some adventure designed for Barbie. ;) There would be a pink bismuth dragon (that sings, of course), loads of pink strawberry oozes, and a plethora of plastic-skinned kobolds, each with their own extensive wardrobe.
 

Hmmm... in one of those older dungeon mags, there was this alien dungeon where gravity is not just down and there are all manner of weird walkarounds (non-euclidian is the correct term I believe). Always seemed to be too much hassle to design properly, but especially with players who were always mapping dungeons, seemed to be so much fun...

Another fun one we did once in a less serious game once, the PC's got transmuted into miniature mice by an evil Hag. The dungeon they had to cross was a giant swiss cheese... they could chew through some of the walls, and then drop into hollow 'bubbles'. The cheese was a bit mouldy though. It was populated by the equivalent of oozes, fungoid men, worms that seemed the size of Purple worms, other bugs that effectively looked like ankheg etc. etc. The mice/pc's still had their spells and some weapons armor though...
 

I would like to see a standard DnD party in a modern era city, like the (One Ring) Fellowship traveling through New York City.

Imagine a barbarian having to adjust to skyscrapers and indoor plumbing.
"Hey Throg...don't drink the blue water..o.k. N.n..no! those are not mints either??"

A gnome rogue that learns auto theft.

A wizard that uses a lightning bolt to stop a mugger.

I know there is the Modern D20 and Shadowrun but I would like to see the traditional party with its spells, skills and equipment deal with newer tecnology. Magic users in a non magic setting to put it in a nutshell.
 

Any dungeon where the PCs might capture or charm a resident of the dungeon and the player asks "I haven't see any washrooms or entertainment or workshops here. Have you been sitting in your filth alone in this tiny room twidding your thumbs for uncounted days just waiting for us to show up?" and the dungeon is designed such that I'm not left stammering for a suitable answer or pathetically countering with "This is just a game, simulationist fool".
 

I had an adventure where my 14+ level crew found a partically sunken city in the ocean. This city belonged to a race of minotaurs that worshiped gods of mazes and dungeons. Below the city was a powerful demilich priest of this belief that eventually got them there.

The traps were varied in type and style but all 12+ level. Some merely brutallised them, others removed specific abilities.

All were designed with them in mind. ;)

Including a long downward tube shrouded in darkness and anti-magic zones.

Huge fire elementals in a pit of oil

We speak of it occationally still even though we don't play anymore.
 

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