Argyle King
Legend
This is going to be tough to describe without being able to show the diagrams I had drawn up at the time, but I'll try...
Basically, I ran an encounter in which the room was based upon a rubix cube. There were 12 levers in the room. Six of the twelve would cause on of the 6 surfaces (walls, floor, ceiling) to turn. The other six had other effects (traps and etc.) The door to get out was on the ceiling; getting to it required turning the surfaces of the room in such a way so as to line up some of the room features to allow the door to be easily reached.
While it was also possible to use things such as rope, ladders, and etc to reach the door; doing so was fairly difficult while traps and monsters were active.
Basically, I ran an encounter in which the room was based upon a rubix cube. There were 12 levers in the room. Six of the twelve would cause on of the 6 surfaces (walls, floor, ceiling) to turn. The other six had other effects (traps and etc.) The door to get out was on the ceiling; getting to it required turning the surfaces of the room in such a way so as to line up some of the room features to allow the door to be easily reached.
While it was also possible to use things such as rope, ladders, and etc to reach the door; doing so was fairly difficult while traps and monsters were active.