Your Experience With Red Hand of Doom

What do you think of Red Hand of Doom

  • Too challenging

    Votes: 1 1.4%
  • Not challenging enough

    Votes: 3 4.3%
  • Fairly challenging

    Votes: 55 79.7%
  • Too fast-paced

    Votes: 13 18.8%
  • Too slow

    Votes: 5 7.2%
  • Evenly paced

    Votes: 38 55.1%
  • Too much roleplaying

    Votes: 1 1.4%
  • Too little roleplaying

    Votes: 14 20.3%
  • Fair amount of roleplaying

    Votes: 41 59.4%

airwalkrr

Adventurer
I am considering running Red Hand of Doom at some point in the possibly near future, and I am wondering what your experiences with it are. Is it too tough, too easy, fairly challenging, lots of roleplaying, little roleplaying, fair amount of roleplaying, too quickly paced, too slowly paced, evenly paced.

I am particularly concerned that the authors seem to think the adventure should take place over a period of only 60 days! It does say the PCs can delay this timeline some, but how much? Could they drag it on to a 120 days or even a year? I haven't looked at the details in the encounters yet, but going from 5th to 10th in 60 days seems a little fast. Would it be possible to pace the adventure so that it happened over a period of several years instead?

Thanks for the feedback!
 

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Would it be possible to pace the adventure so that it happened over a period of several years instead?

Not really. I mean, technically, you can do anything you want, but a major factor of the adventure is the time limit, and the sense of racing the clock. There's really no good way to do that if you expand the time frame.
 


Nightfall said:
My experience:

It was boring. :p

Really? It doesn't seem boring. My attention was rapt as I read the first few pages laying things out. I mean, very Tolkienesque, but that does not make it boring, merely tried and true. Were you a DM or a player?
 


I found it defective for this reason:

Half/near dragon Hobgoblins.

Yeah that just screams terror to me. :p

I don't mind dragons. I don't mind half dragons.

I just wish they'd stop mating with darn lowly hobgoblins.

Hobgoblins deserve to be templated undead, not dragons. :p

Air,

Neither. I just read it and I was like "Dungeon is better."
 

Me and my group had a lot of fun playing through it. My first impression when it came out was, that it looked like a very good adventure, and I was not mistaken. In my opinion it is the best book Wizards put out in 2006, and the best adventure they made for Third Edition D&D yet.
 

Nightfall said:
I found it defective for this reason:

Half/near dragon Hobgoblins.

Yeah that just screams terror to me. :p

I don't mind dragons. I don't mind half dragons.

I just wish they'd stop mating with darn lowly hobgoblins.

Hobgoblins deserve to be templated undead, not dragons. :p

Air,

Neither. I just read it and I was like "Dungeon is better."

You, me, deathmatch. NOW!

Really, Hobgoblins are in no way lowly, they are excellent NPC's on their own. Hardy lawfull warrior people, whats not to like?
 

It was fun to DM. There were times when I wished there was a little break in the action -- the players immediately saw the need for speed and did cool things like push their mounts past the normal travel limits, but then cheesed out by using a wand of cure light wounds on them. I may have spoonfed the plot to them a bit too much. I switched the last two chapters around but didn't really beef up the opponents at the Battle of Brindol and thus they were a little too easily defeated. Overall it was a fun mini-campaign (I think we counted 11 sessions when all was said and done).

If you want to see how it played out, particularly switching the last two chapters around, take a peek at the adventure log. http://webpages.charter.net/ericnoah/noahrpg/redhandofdoom/log.htm
 

Gold Roger said:
You, me, deathmatch. NOW!

Really, Hobgoblins are in no way lowly, they are excellent NPC's on their own. Hardy lawfull warrior people, whats not to like?

Okay but I should warn you, I got at least 15 levels of Expert and I'm afraid to use em.

And yes, Hobbys are lowly and they barely make good NPCs on their own. They need templates or at least better class options than are given in the adventure.

Warblade for starters would be decent.
 

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