airwalkrr
Adventurer
I am considering running Red Hand of Doom at some point in the possibly near future, and I am wondering what your experiences with it are. Is it too tough, too easy, fairly challenging, lots of roleplaying, little roleplaying, fair amount of roleplaying, too quickly paced, too slowly paced, evenly paced.
I am particularly concerned that the authors seem to think the adventure should take place over a period of only 60 days! It does say the PCs can delay this timeline some, but how much? Could they drag it on to a 120 days or even a year? I haven't looked at the details in the encounters yet, but going from 5th to 10th in 60 days seems a little fast. Would it be possible to pace the adventure so that it happened over a period of several years instead?
Thanks for the feedback!
I am particularly concerned that the authors seem to think the adventure should take place over a period of only 60 days! It does say the PCs can delay this timeline some, but how much? Could they drag it on to a 120 days or even a year? I haven't looked at the details in the encounters yet, but going from 5th to 10th in 60 days seems a little fast. Would it be possible to pace the adventure so that it happened over a period of several years instead?
Thanks for the feedback!