Quasqueton
First Post
These are some house rules I've seen mentioned here and other places. I'm considering them for my own game, but I'd like to hear from people who have used/experienced them in actual play. And even if you haven't experienced them, what do you think of them?
. . .
Negative levels (from undead and some other things) do not turn into lost levels. But the negative levels stays with the victim until the Fort save is made for it (roll every 24 hours). [This rule would be to save bookkeeping and paperwork for the Player and DM.]
Magical weapons and shields can be damaged and broken even by mundane weapons or magical weapons of a lesser enhancement bonus. For instance, a normal or +1 weapon can damage and/or break a +5 weapon. Each plus of the enhancement bonus still increases the hardness and hit points of the weapon just as in the core rules -- so, while a normal weapon can harm a magical weapon, the magical weapon's improved hardness and hit points protect it to a degree. [I don't mind (and actually would like) some attrition in magical items. Plus, it kind of trips up my verisimilitude when a fire giant can't use his improved sunder (with a mundane weapon) on a simple +1 weapon. It harkens back to the old (AD&D1 and 2) ways of damage reduction.]
Raise dead, resurrection, and any other bing-back-from-the-dead effect does not result in a lost level. But rather the character's experience point total is lowered to the mid point of the previous level. For instance, if a 6th-level character, with 17,000xp is raised, he stays 6th level, but has only 1,2500 xp (mid way from 5th to 6th). [This rule would be to save bookkeeping and paperwork for both Players and DM.]
Thanks a lot for your thoughts and input.
Quasqueton
. . .
Negative levels (from undead and some other things) do not turn into lost levels. But the negative levels stays with the victim until the Fort save is made for it (roll every 24 hours). [This rule would be to save bookkeeping and paperwork for the Player and DM.]
Magical weapons and shields can be damaged and broken even by mundane weapons or magical weapons of a lesser enhancement bonus. For instance, a normal or +1 weapon can damage and/or break a +5 weapon. Each plus of the enhancement bonus still increases the hardness and hit points of the weapon just as in the core rules -- so, while a normal weapon can harm a magical weapon, the magical weapon's improved hardness and hit points protect it to a degree. [I don't mind (and actually would like) some attrition in magical items. Plus, it kind of trips up my verisimilitude when a fire giant can't use his improved sunder (with a mundane weapon) on a simple +1 weapon. It harkens back to the old (AD&D1 and 2) ways of damage reduction.]
Raise dead, resurrection, and any other bing-back-from-the-dead effect does not result in a lost level. But rather the character's experience point total is lowered to the mid point of the previous level. For instance, if a 6th-level character, with 17,000xp is raised, he stays 6th level, but has only 1,2500 xp (mid way from 5th to 6th). [This rule would be to save bookkeeping and paperwork for both Players and DM.]
Thanks a lot for your thoughts and input.
Quasqueton