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<blockquote data-quote="Imaculata" data-source="post: 6885852" data-attributes="member: 6801286"><p>I've always wanted to run a <strong>Jurassic Park</strong> role playing game. I thought about using D20 Call of Cthulhu rules, and sticking to the plot of the first or second book. The players would replace the characters from the book, and other characters from the book would be turned into npc's.</p><p></p><p>The reason I never ran a campaign like this, is that I wouldn't want it to be linear. Every npc should be able to die, and the plot would need to be adapted accordingly. Plus there's the problem that most of my players have seen the movies, and know the general story of the first book. I guess I could stick to the second book (since the movie mostly ignored the book entirely), but then the players would be stuck on Isla Sorna, which isn't half as interesting as running around in Jurassic Park itself, with all its attractions.</p><p></p><p>I've also considered coming up with a whole new plot of my own. Something like Jurassic World could work, where you have an all new park, and an all new story line. But the plot would need to be actually good. Weaponized dinosaurs is one of the most stupid and childish ideas anyone could come up with for a JP plot.... no, it would need to be realistic and believable. But it would also need to be something entirely original. And how could a park like that fail, assuming that it has learned from the errors in the past?</p><p></p><p>There's just a ton of problems with adapting JP to a role playing game. And heck, there's not even a decent map of the first park that everyone agrees on. The first book never provided a map of the park, and the map seen in the movie contradicts what is described in the books. There's been fan attempts to draw a map, but nothing official.</p><p></p><p>So yeah, now you see why this campaign never got beyond the concept phase.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6885852, member: 6801286"] I've always wanted to run a [B]Jurassic Park[/B] role playing game. I thought about using D20 Call of Cthulhu rules, and sticking to the plot of the first or second book. The players would replace the characters from the book, and other characters from the book would be turned into npc's. The reason I never ran a campaign like this, is that I wouldn't want it to be linear. Every npc should be able to die, and the plot would need to be adapted accordingly. Plus there's the problem that most of my players have seen the movies, and know the general story of the first book. I guess I could stick to the second book (since the movie mostly ignored the book entirely), but then the players would be stuck on Isla Sorna, which isn't half as interesting as running around in Jurassic Park itself, with all its attractions. I've also considered coming up with a whole new plot of my own. Something like Jurassic World could work, where you have an all new park, and an all new story line. But the plot would need to be actually good. Weaponized dinosaurs is one of the most stupid and childish ideas anyone could come up with for a JP plot.... no, it would need to be realistic and believable. But it would also need to be something entirely original. And how could a park like that fail, assuming that it has learned from the errors in the past? There's just a ton of problems with adapting JP to a role playing game. And heck, there's not even a decent map of the first park that everyone agrees on. The first book never provided a map of the park, and the map seen in the movie contradicts what is described in the books. There's been fan attempts to draw a map, but nothing official. So yeah, now you see why this campaign never got beyond the concept phase. [/QUOTE]
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