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<blockquote data-quote="Mercule" data-source="post: 6885878" data-attributes="member: 5100"><p>When the nWoD Hunter (forget the subtitle) came out, it really got me wanting to run a <em>Supernatural</em> styled game. Unfortunately, that was right as everyone was adjusting to being full adults (married, kids, mortgage, jobs, etc.) so time just didn't work in our favor.</p><p></p><p>The other one I wanted to run was a fantasy game set on a world where there is no "world", so to speak. Instead, everything is made up of land masses floating in the air. Rivers would still exist, with inexhaustible sources that connect to elemental water or some such, and tremendous waterfalls at the edge. Some "continents" would be large enough to have large lakes or small seas. The floating islands would move generally independent of one another, so that new ruins, races, or other adventure fodder could come to the PCs, even if they never left their immediate area. Some groups of islands would stay in general "orbit" with one another, allowing for regular trade but providing for some "otherness". I'd borrow air ships from Eberron, but things like pegasi and wyverns wouldn't be uncommon. Falling would have special significance as the "hell below" concept takes on very literal meaning. The dwarven penchant for mining becomes a tendency for them to use all available space, with terraces and balconies jutting out from the uneven bottoms of masses. Overall, I just think it'd be a very cool and mythic setting.</p></blockquote><p></p>
[QUOTE="Mercule, post: 6885878, member: 5100"] When the nWoD Hunter (forget the subtitle) came out, it really got me wanting to run a [I]Supernatural[/I] styled game. Unfortunately, that was right as everyone was adjusting to being full adults (married, kids, mortgage, jobs, etc.) so time just didn't work in our favor. The other one I wanted to run was a fantasy game set on a world where there is no "world", so to speak. Instead, everything is made up of land masses floating in the air. Rivers would still exist, with inexhaustible sources that connect to elemental water or some such, and tremendous waterfalls at the edge. Some "continents" would be large enough to have large lakes or small seas. The floating islands would move generally independent of one another, so that new ruins, races, or other adventure fodder could come to the PCs, even if they never left their immediate area. Some groups of islands would stay in general "orbit" with one another, allowing for regular trade but providing for some "otherness". I'd borrow air ships from Eberron, but things like pegasi and wyverns wouldn't be uncommon. Falling would have special significance as the "hell below" concept takes on very literal meaning. The dwarven penchant for mining becomes a tendency for them to use all available space, with terraces and balconies jutting out from the uneven bottoms of masses. Overall, I just think it'd be a very cool and mythic setting. [/QUOTE]
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