Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Your favorite campaign you've never run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 6886559" data-attributes="member: 20564"><p>I've fiddled for a long time on a campaign that in my head I title "Tales around the Embers". Basically, the Goddess of Wyrd, Destiny and Time has died, and time has pored out of the world. Mortal magics have found ways to generate some, but it takes constant rituals. Three towns/small cities that were the settlements on where three pre-Loss borders came together, have banded together. In the generations since they have grown into one large city enclosing croplands and grazing lands, and rituals keep time within. Births seem to help to fill the area with time. The city knows it needs to stay together, but that doesn't mean that the old racial tensions are gone. Each settlement had it's own factions before, and now it's a mess of intrigue.</p><p></p><p>In the most recent generation they have found ways to create portable time lanterns, which can allow small groups to leave the confines for days, even weeks at a time, though they must return. Metal wearing out and other lack of resources forces expeditions, but elsewhere in the world time ran down and then froze. </p><p></p><p>PCs can come across bandits sitting in ambush from before the Loss, battles in the midst of being fought, explore castles frozen in time until they come and awaken them. I had planned that they would find that there was a war being launched between two of the countries, and choices to rescue these countrymen from being refrozen without time or to bring them back, with their fresh tension and more mouths to feed.</p><p></p><p>I had planned on it being a mix of exploration in the timeless and intrigue, diplomacy, and factions in the city. Depending on the players I could see major campaign goals being unifying the city or trying to find out what happened to the goddess of time and getting her portfolio filled, if they wanted more gritty, diplomatic, or epic storylines.</p><p></p><p>EDIT: One of the lines I wanted to play with is that there is all this prophesy around, and it <em>didn't</em> point to the PCs. But it was all now meaningless because Wyrd & Destiny were as shattered as time. Eveyone was free to make their own destiny, and as such even the gods trembled, unsure of the future and even if they will be replaced. This wasn't to be an obvious thread, but an underlying one about the PCs are as heroic as they want to be, and why the gods have become so distant.</p></blockquote><p></p>
[QUOTE="Blue, post: 6886559, member: 20564"] I've fiddled for a long time on a campaign that in my head I title "Tales around the Embers". Basically, the Goddess of Wyrd, Destiny and Time has died, and time has pored out of the world. Mortal magics have found ways to generate some, but it takes constant rituals. Three towns/small cities that were the settlements on where three pre-Loss borders came together, have banded together. In the generations since they have grown into one large city enclosing croplands and grazing lands, and rituals keep time within. Births seem to help to fill the area with time. The city knows it needs to stay together, but that doesn't mean that the old racial tensions are gone. Each settlement had it's own factions before, and now it's a mess of intrigue. In the most recent generation they have found ways to create portable time lanterns, which can allow small groups to leave the confines for days, even weeks at a time, though they must return. Metal wearing out and other lack of resources forces expeditions, but elsewhere in the world time ran down and then froze. PCs can come across bandits sitting in ambush from before the Loss, battles in the midst of being fought, explore castles frozen in time until they come and awaken them. I had planned that they would find that there was a war being launched between two of the countries, and choices to rescue these countrymen from being refrozen without time or to bring them back, with their fresh tension and more mouths to feed. I had planned on it being a mix of exploration in the timeless and intrigue, diplomacy, and factions in the city. Depending on the players I could see major campaign goals being unifying the city or trying to find out what happened to the goddess of time and getting her portfolio filled, if they wanted more gritty, diplomatic, or epic storylines. EDIT: One of the lines I wanted to play with is that there is all this prophesy around, and it [i]didn't[/i] point to the PCs. But it was all now meaningless because Wyrd & Destiny were as shattered as time. Eveyone was free to make their own destiny, and as such even the gods trembled, unsure of the future and even if they will be replaced. This wasn't to be an obvious thread, but an underlying one about the PCs are as heroic as they want to be, and why the gods have become so distant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Your favorite campaign you've never run
Top