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<blockquote data-quote="Blue" data-source="post: 6886570" data-attributes="member: 20564"><p>A campaign idea I played with was a take on a megadungeon. Basically there is an interdimensional haven called The Tower with Five Walls. It's a huge non-euclidian "tower" not made to human - or any consistent - scale. The room have five walls, each with a 90 degree corner. It goes down further than is currently occupied, but the top is known. It's a post-apocalyptic sanctuary with windows that open to bizarre logic and timings to various dimensions under siege, and is populated byt he people who have escaped into it. While there is jockeying for limited resources, escape has brought disparate people together and they know how to add more. But it is not self-sufficient by any means, and as windows open there are needs for people to go to these various troubled dimensions to bring back necessities. Some windows open regularly, others never have. The catachisms speak of when a window will open on a world not in trouble, but that never happens. Some wonder what draws the tower to such places, while others think the tower may be the cause itself.</p><p></p><p>Much of this would be explorations of various dimensions, time limited before the window closes. These would be a few that would be opened to fairly regularly that the people can cultivate plants, others would be rarer or occasionally new.</p><p></p><p>Each world has something. Perhaps one is overrun by spawning undead, another a playground of demons, a third somethign has killed everything but the beasts while another has once-recognizable who are now abominations.</p><p></p><p>There's a lot of prestige to go through a window, it's the most dangerous thing you can do and the only way to get some resources. But you know if you miss it it might be a while before it opens again, and if you bring trouble to the window it might get into the tower.</p><p></p><p>Depending on the players goals could go towards eventually exploring down the tower itself to figure out how to "pilot" it's windows to get to someplace safe, which would probably end up meeting the creators. Alternately it could involve cataloging the various dimensions until they figure out one where they can carve out a niche and recolonize it.</p></blockquote><p></p>
[QUOTE="Blue, post: 6886570, member: 20564"] A campaign idea I played with was a take on a megadungeon. Basically there is an interdimensional haven called The Tower with Five Walls. It's a huge non-euclidian "tower" not made to human - or any consistent - scale. The room have five walls, each with a 90 degree corner. It goes down further than is currently occupied, but the top is known. It's a post-apocalyptic sanctuary with windows that open to bizarre logic and timings to various dimensions under siege, and is populated byt he people who have escaped into it. While there is jockeying for limited resources, escape has brought disparate people together and they know how to add more. But it is not self-sufficient by any means, and as windows open there are needs for people to go to these various troubled dimensions to bring back necessities. Some windows open regularly, others never have. The catachisms speak of when a window will open on a world not in trouble, but that never happens. Some wonder what draws the tower to such places, while others think the tower may be the cause itself. Much of this would be explorations of various dimensions, time limited before the window closes. These would be a few that would be opened to fairly regularly that the people can cultivate plants, others would be rarer or occasionally new. Each world has something. Perhaps one is overrun by spawning undead, another a playground of demons, a third somethign has killed everything but the beasts while another has once-recognizable who are now abominations. There's a lot of prestige to go through a window, it's the most dangerous thing you can do and the only way to get some resources. But you know if you miss it it might be a while before it opens again, and if you bring trouble to the window it might get into the tower. Depending on the players goals could go towards eventually exploring down the tower itself to figure out how to "pilot" it's windows to get to someplace safe, which would probably end up meeting the creators. Alternately it could involve cataloging the various dimensions until they figure out one where they can carve out a niche and recolonize it. [/QUOTE]
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