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<blockquote data-quote="Pants" data-source="post: 6887264" data-attributes="member: 8849"><p>I've had a couple but I can only think of two at the moment.</p><p></p><p>1) A city-based intrigue-filled mystery game. The characters are strangers from all walks of life when they find out that they've been willed the old office of the "famous" adventurer/investigator/detective, Victor DeMoros, who recently disappeared without a trace. The game would revolve around uncovering what exactly happened to Victor, working with or against the various guilds and power players that run the city, and running afoul of secret cults, thieves guilds, and other organizations planning something very big for the city. I was originally planning to run it in Pathfinder but it's pretty much system neutral. I had an idea of creating background cards that would have small mechanical bonuses while helping to inform just who the characters were before play starts.</p><p></p><p>2) A sci-fi game using d20 Modern or an updated version using adapted Pathfinder rules. The players are members of a deep space terraforming team setting out for a distant planet on several large ships. The trip is several months long so the players (and much of the crew) enter deep sleep/cryo sleep/whatever for much of the journey. They wake up to the sounds of the ship exploding all around them. SOMETHING has happened and the players have to figure out what exactly that is. The ship has been compromised, much of the crew is dead, those that aren't can't be trusted, and the defense systems have been turned against the players, meaning they have to deal with robotic guards, turrets, and the other defense mechanisms still active. The players come to find out that not only is the present state of their ship due to one of the other ships in the convoy firing upon them but that they've already been to the planet they were setting out for, they actually spent several months there, but for some unknown reason, they let and the players have no memory of these events at all. The players have to uncover these mysteries while being stranded out in deep space with a ship that is on the verge of falling apart, an unknown assailant out there somewhere, and no idea of who to actually trust.</p></blockquote><p></p>
[QUOTE="Pants, post: 6887264, member: 8849"] I've had a couple but I can only think of two at the moment. 1) A city-based intrigue-filled mystery game. The characters are strangers from all walks of life when they find out that they've been willed the old office of the "famous" adventurer/investigator/detective, Victor DeMoros, who recently disappeared without a trace. The game would revolve around uncovering what exactly happened to Victor, working with or against the various guilds and power players that run the city, and running afoul of secret cults, thieves guilds, and other organizations planning something very big for the city. I was originally planning to run it in Pathfinder but it's pretty much system neutral. I had an idea of creating background cards that would have small mechanical bonuses while helping to inform just who the characters were before play starts. 2) A sci-fi game using d20 Modern or an updated version using adapted Pathfinder rules. The players are members of a deep space terraforming team setting out for a distant planet on several large ships. The trip is several months long so the players (and much of the crew) enter deep sleep/cryo sleep/whatever for much of the journey. They wake up to the sounds of the ship exploding all around them. SOMETHING has happened and the players have to figure out what exactly that is. The ship has been compromised, much of the crew is dead, those that aren't can't be trusted, and the defense systems have been turned against the players, meaning they have to deal with robotic guards, turrets, and the other defense mechanisms still active. The players come to find out that not only is the present state of their ship due to one of the other ships in the convoy firing upon them but that they've already been to the planet they were setting out for, they actually spent several months there, but for some unknown reason, they let and the players have no memory of these events at all. The players have to uncover these mysteries while being stranded out in deep space with a ship that is on the verge of falling apart, an unknown assailant out there somewhere, and no idea of who to actually trust. [/QUOTE]
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