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Your favourite Dungeon Tiles Set - Multiple Choice Poll!
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<blockquote data-quote="Holy Bovine" data-source="post: 5122990" data-attributes="member: 203"><p>Please try to limit your choice to your top 3. </p><p></p><p>So which are your favourites and why? I am loving the latest one, Harrowing Halls and can think of a dozen times when I have wanted 3D terrain. There have only been a few sets I have been disappointed with (Hidden Crypts and Sinister Woods) but none of have been 'oh this is just terrible'. Rounding out my top 3 are Halls of the Giant Kings and Dire Tombs. </p><p></p><p>I really love Dire Tombs simple because of the different coloured tiles! I have used them to represent a crypt in a desert environment (pretty obvious) but also to represent a very, very old dungeon that was markedly different than what the PCs had seen to that point. I have since used them whenever the PCs encounter areas of similar age - it is giving the game a nice sense of verisimilitude as now the PCs can expect tombs and structures from that same era to have a similar theme. Halls of the Giant Kings really brought in some much needed pieces imo - the huge thrones, banquet tables etc are a nice complement to what has come before. Also the artwork in HotGK really seems to be a step above the sets prior to it. Always a welcome improvement.</p></blockquote><p></p>
[QUOTE="Holy Bovine, post: 5122990, member: 203"] Please try to limit your choice to your top 3. So which are your favourites and why? I am loving the latest one, Harrowing Halls and can think of a dozen times when I have wanted 3D terrain. There have only been a few sets I have been disappointed with (Hidden Crypts and Sinister Woods) but none of have been 'oh this is just terrible'. Rounding out my top 3 are Halls of the Giant Kings and Dire Tombs. I really love Dire Tombs simple because of the different coloured tiles! I have used them to represent a crypt in a desert environment (pretty obvious) but also to represent a very, very old dungeon that was markedly different than what the PCs had seen to that point. I have since used them whenever the PCs encounter areas of similar age - it is giving the game a nice sense of verisimilitude as now the PCs can expect tombs and structures from that same era to have a similar theme. Halls of the Giant Kings really brought in some much needed pieces imo - the huge thrones, banquet tables etc are a nice complement to what has come before. Also the artwork in HotGK really seems to be a step above the sets prior to it. Always a welcome improvement. [/QUOTE]
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