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<blockquote data-quote="ersatzphil" data-source="post: 8635214" data-attributes="member: 12096"><p>My father had read both the Hobbit and the Lord of the Rings to me as a child, and had introduced me to both Fritz Leiber and HP Lovecraft once I was old enough to read on my own. My mother, who just knew that her son seemed to be really into this "fantasy" stuff, out of the blue one day in the early nineties gave me both the original AD&D Dungeon Masters Guide and a box of miniatures, labeled "Whizzards & Warriors". I absolutely <em>poured</em> through that book - an entire <em>chapter</em> listing magic items! A <em>two page chart</em> describing what happens when you're poisoned! It was all utterly fascinating to me, even if I only had a vague notion of what it was.</p><p></p><p>The problem, really, was that I had no idea that there were other books, let alone that the Players Handbook existed. The DMG kept talking about this <em>game</em> you were supposed to play with it, but I was very vague on how that was supposed to work. Eventually, I managed to corral a few friends in the eighth grade lunch room - I gave them each a miniature, and opened the book to the 'sample dungeon', and instructed them to place their minis on the map. The players kept asking what they could do - I filled it in as best I could imagine, but it was mainly hand-wavey - "oh you're a knight, you can attack things with your sword and have a shield". I was a bit heartbroken when the next day, one of the players stopped me in the hall and told me, "...my dad said you're not supposed to show us the map."</p><p></p><p>I really should have asked that kid to introduce me to his dad, but I did not. It wasn't until I changed schools that I was sitting in an art class and saw another student wearing a t-shirt with a dragon and a castle on it, and worked up the courage to ask him if he liked fantasy and gaming. He brought me into his 2e game, and we played for years after.</p></blockquote><p></p>
[QUOTE="ersatzphil, post: 8635214, member: 12096"] My father had read both the Hobbit and the Lord of the Rings to me as a child, and had introduced me to both Fritz Leiber and HP Lovecraft once I was old enough to read on my own. My mother, who just knew that her son seemed to be really into this "fantasy" stuff, out of the blue one day in the early nineties gave me both the original AD&D Dungeon Masters Guide and a box of miniatures, labeled "Whizzards & Warriors". I absolutely [I]poured[/I] through that book - an entire [I]chapter[/I] listing magic items! A [I]two page chart[/I] describing what happens when you're poisoned! It was all utterly fascinating to me, even if I only had a vague notion of what it was. The problem, really, was that I had no idea that there were other books, let alone that the Players Handbook existed. The DMG kept talking about this [I]game[/I] you were supposed to play with it, but I was very vague on how that was supposed to work. Eventually, I managed to corral a few friends in the eighth grade lunch room - I gave them each a miniature, and opened the book to the 'sample dungeon', and instructed them to place their minis on the map. The players kept asking what they could do - I filled it in as best I could imagine, but it was mainly hand-wavey - "oh you're a knight, you can attack things with your sword and have a shield". I was a bit heartbroken when the next day, one of the players stopped me in the hall and told me, "...my dad said you're not supposed to show us the map." I really should have asked that kid to introduce me to his dad, but I did not. It wasn't until I changed schools that I was sitting in an art class and saw another student wearing a t-shirt with a dragon and a castle on it, and worked up the courage to ask him if he liked fantasy and gaming. He brought me into his 2e game, and we played for years after. [/QUOTE]
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