My first PC, converted to 3E!
Spears
Adopted son of the First Peoples
Male half-orc Ftr3
Medium-sized (Humanoid)
Hit Dice: 13hp + 2d10+6
Hit Points: 33
Initiative: +1 (Dex)
Speed: 30ft.
Armor Class: 14 (+1 Dex, +2 Armor, +1 Shield)
Attacks: +6 melee (dagger) or +7 melee (shortspear +1) or +5 ranged (shortspear +1).
Damage: 1d4+3 (dagger) or 1d8+4 (shortspear +1).
Face/Reach: 5ft./5ft.
Special Attacks: None.
Special Qualities: Darkvision, orc blood.
Saves: Fort +6, Ref +4, Will +5.
Abilities: Str 16/+3, Dex 12/+1, Con 16/+3, Int 8/-1, Wis 18/+4, Cha 11/+0.
Height: 5' 5"
Weight: 135 lbs.
Age: 20
Languages: Common, orc.
Skill Points: 6 (Ftr)
Skills: Climb +4, Heal +4, Intuit Direction +4.5, Listen +4, Ride +4, Sense Motive +4, Spot +4, Survivial +4, Swim +4, Use Rope +1.
Feats: Improved Unarmed Attack, Lightning Reflexes.
Bonus Fighter Feats: Cleave, Power Attack.
Alignment: Neutral Good
Possessions: Belt pouch, bit and bridle, cold weather outfit, dagger, exotic riding saddle, leather armor, mount (Athel), saddlebags, shortspear +1, small wooden shield, waterskin, winter blanket.
Appearance: Spears' unique heritage means that he doesn't look or dress like the typical city dwelling orcs and half-orcs of, say, Da'aphet or Heath's City. He wears comfortable, warm clothing that is tanned dark pigments with a fur lined cloak and similar boots for protection from Malecade's harsh winters. He typically wears his long hair braided back into a pony tail with several long dreadlocks hair along the side of his face. His leather armor was specially crafted for him by his adopted Tigé tribe (halfling-like demihumans) and the halfspear was a gift from the tribes chief on his passage into adulthood. The spear is metal with several token feather hanging from just behind the spearhead. Spears' dagger is non-descript but it was his first ever weapon so he treasures it. He carries the shield on his back and only fights with it when a one-handed weapon makes it way into his hands. Despite his wild, unkempt appearance Spears is as civilized as the tigé of the Wildlands, which makes others think he is an uncouthed barbarian or a renagade member of the Sermath'kah (evil seafaring goblinoids).
Background: Spears. That is what his human friends call him. His tigé name is near impossible for them to pronounce. Roughly translated, his name is 'Child-Found-Amongst-Spears-in-Wilderness'. These spears are actually a rock formation that sits near the center of the Wildlands, which look like six spears pointing up into the sky in a semi-circle. It is in that place that a tigé tribe found him - a crying half-orc babe wrapped in althion leafs and hungry as a wild cat.
The tribe took him in and raised him as one of the First Peoples. He learned of the world's history and the story of the Ethma'rieluna, the Children of the World. He was given access to tutors from each race of the First Peoples. Trooda (intelligent, peaceful raptor-like reptilian race) druids and mystics taught him to respect the natural world, while his Teres (large reptilian monstrous humanoids) tutors taught him to expand his mind and strengthen his body. This training brought him great success amongst the First Peoples of the Wildlands but his orcish blood limited his ability to learn complex processes. Undaunted, Spears concentrated on learning to understand his surrounding and protect himself with weapon and hand.
As the half-orc boy grew to manhood, he wished to learn where he came from. His adopted family took him to the spear stones and told him of how they found him there all alone. They tried to help him learn the truth by asking the druids and priests of Jaua Ae-rielun to divine his origins. Surprisingly, there was no answer for his questions. He decided to leave his tribe and set out to find where he came from. If he was decended from the civilized orcs of the Ethma'rieluna or the savage goblinoids of the Sermath'kah.
He traveled north towards the SkyMountains to seek his origins and fulfill his destiny. It was in these journeys that he met and befriended Sir Knak Rynne (a human paladin), Simon Mardin (a human cleric), and Marty LionMountain (a human sorcerer) from Stortic [and then later, Nona Heartwood (a half-elf ranger/rouge)]. These five friends would travel and adventure together for the rest of their lives.
Personality: Amiable, inquiring, naive. Spears has a tendancy to ponder watch what others are doing first then act on what seems the right course of action. He is wise enough to know he isn't the tactician of the group and lets either Marty or Knak do the hard thinking.
Mount: Giant wild cat, Athel
Huge Animal
HD: 16d8+48 (120 hp)
Init: +2 (Dex)
Spd: 40ft.
AC: 16 (-2 size, +2 Dex, +6 natural)
Atks: 2 claws +18 melee, bite +13 melee
Dmg: Claw 2d4+8, bite 2d6+4
F/R: 15ft./10ft.
SA: Pounce, improved grab, rake 2d4+4.
SQ: Scent.
Saves: Fort +13, Ref +12, Will +11
Abilities: Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills: Hide +0*, Jump +11, Listen +3, Move Silently +9, Spot +3, Swim +11.
* Giant wild cats receive a +4 racial bonus to Hide and Move Silently checks. * In the area of Malecade known as the Wildlands, the Hide bonus improves to +8.