In our group, at least when I DM, we probably spend about 55% of our time role playing and 45% fighting. I'd prefer to do more role-playing, but sometimes, my group just isn't up to it and our fights tend to take a while... But when I DM, I figure it's more like I'm telling a story involving more than just dungeon crawling and hack and slash to your next encounter. It makes for a more involved group and I think the players get more intimate with their characters.
In fact, I've kind of gotten rid of skills like diplomacy because I prefer the players actually do the talking and what they say influences the NPC's rather than the roll of the dice. Of course, bluff checks and the occassional gather info rolls are always needed. But that's just how I see it.
In fact, I've kind of gotten rid of skills like diplomacy because I prefer the players actually do the talking and what they say influences the NPC's rather than the roll of the dice. Of course, bluff checks and the occassional gather info rolls are always needed. But that's just how I see it.