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<blockquote data-quote="Manbearcat" data-source="post: 8179694" data-attributes="member: 6696971"><p>Pretty sure there isn't a repository for this on here, so figured I'd start a thread. </p><p></p><p>* Discovery is from Perilous Wild (I use this outstanding book for my games; Journey moves and Hirelings/Companion/Fortune rolls). Think of it like a 7-9 Spout Lore move. Something interesting to be explored or leveraged (a site, and object, or a unique situation).</p><p></p><p>1) Here are some Druid Shapeshift moves you can spend Hold on:</p><p></p><p><strong>Grizzly Bear (The Great Forest)</strong></p><p></p><p><em>Ferocity </em>- When you take damage while shapeshifted, before damage roll, spend Hold. If damage is 2 or less, ignore it.</p><p></p><p><em>Savage Roar</em> - When you are shapeshifted and confronted with creatures large or small, roll Wis. 10+ and nearby creature flees or is locked in single combat with the bear until death or attacked by another; Player’s choice. 7-9, same but GM’s choice.</p><p></p><p><em>Rend and Thrash</em> - When you're locked in melee combat, Hack and Slash 7+, spend Hold; apply Forceful to target or one adjacent creature besides target takes 1d4 damage.</p><p></p><p></p><p><strong>Owl (The Great Forest)</strong></p><p></p><p><em>Sky Patrol </em>- When the wind is beneath your wings and you survey the open world, Roll Wis. 10+ pick 2. 7-9 pick 1.</p><p></p><ul> <li data-xf-list-type="ul">You find 2 Dangers in the area (ask the GM).</li> <li data-xf-list-type="ul">You are undetected.</li> <li data-xf-list-type="ul">You make a Discovery (Describe it).</li> </ul><p></p><p><em>Death From Above</em> - When the wind is beneath your wings and you dive to your prey, roll +Wis. On a 10+ Choose 2. On a 7-9 Choose 1.</p><p></p><ul> <li data-xf-list-type="ul">The enemy loses one Range Increment for a time (eg from Reach to Close).</li> <li data-xf-list-type="ul">The enemy takes worse of two damage rolls on next attack.</li> <li data-xf-list-type="ul">You are not counterattacked.</li> </ul><p></p><p></p><p><strong>Dolphin (The Open Sea)</strong></p><p></p><p><em>Patrol the Depths</em> - When the ride the currents and survey the open sea, roll Wis. 10+ pick 2. 7-9 pick 1.</p><p></p><ul> <li data-xf-list-type="ul">You find 2 Dangers in the area (ask the GM).</li> <li data-xf-list-type="ul">You are undetected.</li> <li data-xf-list-type="ul">You make a Discovery (Describe it).</li> </ul><p></p><p><em>Call the Pod</em> - When the sea's obstacles and mysteries befall you, roll Cha. 10+ and a dolphin shows up and assists you with your trouble. On a 7-9, the dolphin shows up, but it’s on you to convince it to help.</p><p></p><p><em>Abyssal Acrobatics</em> - When the threats of the deep befall you and you attempt to evade it with speed or grace, turn a 6- Defy Danger (Dex) into a 7-9.</p><p></p><p></p><p>2) Here is a Bladesinger move under Arcane Duelist (reskinned from Dashing Hero and morphed/nerfed a hair):</p><p></p><p>(Arcane Duelist) Bladesong Parry</p><p></p><p>When an enemy counterattacks you, roll Dex. On a 10+ gain 2 Bladesong. On a 7-9, gain 1 Bladesong. Spend Bladesong 1 for 1:</p><p></p><ul> <li data-xf-list-type="ul">Halve the damage.</li> <li data-xf-list-type="ul">Gain a burst of preternatural speed. Take +1 forward to Arcane Bladework, Bladesong Parry, or Defy Danger (Str or Dex).</li> <li data-xf-list-type="ul">Your parry unlocks the arcane fabric of reality. Teleport nearby.</li> </ul><p></p><p>[HR][/HR]</p><p></p><p>What have you guys used successfully in your games?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8179694, member: 6696971"] Pretty sure there isn't a repository for this on here, so figured I'd start a thread. * Discovery is from Perilous Wild (I use this outstanding book for my games; Journey moves and Hirelings/Companion/Fortune rolls). Think of it like a 7-9 Spout Lore move. Something interesting to be explored or leveraged (a site, and object, or a unique situation). 1) Here are some Druid Shapeshift moves you can spend Hold on: [B]Grizzly Bear (The Great Forest)[/B] [I]Ferocity [/I]- When you take damage while shapeshifted, before damage roll, spend Hold. If damage is 2 or less, ignore it. [I]Savage Roar[/I] - When you are shapeshifted and confronted with creatures large or small, roll Wis. 10+ and nearby creature flees or is locked in single combat with the bear until death or attacked by another; Player’s choice. 7-9, same but GM’s choice. [I]Rend and Thrash[/I] - When you're locked in melee combat, Hack and Slash 7+, spend Hold; apply Forceful to target or one adjacent creature besides target takes 1d4 damage. [B]Owl (The Great Forest)[/B] [I]Sky Patrol [/I]- When the wind is beneath your wings and you survey the open world, Roll Wis. 10+ pick 2. 7-9 pick 1. [LIST] [*]You find 2 Dangers in the area (ask the GM). [*]You are undetected. [*]You make a Discovery (Describe it). [/LIST] [I]Death From Above[/I] - When the wind is beneath your wings and you dive to your prey, roll +Wis. On a 10+ Choose 2. On a 7-9 Choose 1. [LIST] [*]The enemy loses one Range Increment for a time (eg from Reach to Close). [*]The enemy takes worse of two damage rolls on next attack. [*]You are not counterattacked. [/LIST] [B]Dolphin (The Open Sea)[/B] [I]Patrol the Depths[/I] - When the ride the currents and survey the open sea, roll Wis. 10+ pick 2. 7-9 pick 1. [LIST] [*]You find 2 Dangers in the area (ask the GM). [*]You are undetected. [*]You make a Discovery (Describe it). [/LIST] [I]Call the Pod[/I] - When the sea's obstacles and mysteries befall you, roll Cha. 10+ and a dolphin shows up and assists you with your trouble. On a 7-9, the dolphin shows up, but it’s on you to convince it to help. [I]Abyssal Acrobatics[/I] - When the threats of the deep befall you and you attempt to evade it with speed or grace, turn a 6- Defy Danger (Dex) into a 7-9. 2) Here is a Bladesinger move under Arcane Duelist (reskinned from Dashing Hero and morphed/nerfed a hair): (Arcane Duelist) Bladesong Parry When an enemy counterattacks you, roll Dex. On a 10+ gain 2 Bladesong. On a 7-9, gain 1 Bladesong. Spend Bladesong 1 for 1: [LIST] [*]Halve the damage. [*]Gain a burst of preternatural speed. Take +1 forward to Arcane Bladework, Bladesong Parry, or Defy Danger (Str or Dex). [*]Your parry unlocks the arcane fabric of reality. Teleport nearby. [/LIST] [HR][/HR] What have you guys used successfully in your games? [/QUOTE]
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