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<blockquote data-quote="darkbard" data-source="post: 8180008" data-attributes="member: 1282"><p>My wife is playing a Svirfneblin Ranger in our single-player game. (I hope soon to get around to an "actual play" writeup of our first session.) We're using the more robust Animal Companion rules from <em>The Perilous Wilds</em> and decided to start her PC at level 2 so she could have access to a Multiclass move and some healing. But she wasn't thrilled with the flavor of Cleric/God amidst the Wastes, so I decided to reskin the moves and spells (a mix of archetype-appropriate Cleric and Wizard spells) and call the class Psionicist. Here's what I've come up with so far for the racial move, advanced MC move, and "spells":</p><p></p><p><strong>SVIRFNEBLIN</strong></p><p></p><p>You are a native of the Underdark. When you discern realities or spout lore in earthen surroundings, take +1.</p><p></p><p><strong>Advanced Moves</strong></p><p><strong></strong></p><p><strong>WAY OF THE MIND</strong></p><p></p><p>Dedicate yourself to deep attunement with the mystic energy that subtends all matter. You gain the attune and exercise a discipline psionicist moves. When you select this move, treat yourself as a psionicist of level 1 for using disciplines. Every time you gain a level thereafter, increase your effective psionicist level by 1.</p><p></p><p>ATTUNE</p><p></p><p>When you <strong>spend uninterrupted time (an hour or so) in quiet meditation, </strong>you:</p><p></p><ul> <li data-xf-list-type="ul">Lose any disciplines you have already enabled.</li> <li data-xf-list-type="ul">Enable new disciplines of your choice whose total levels don’t exceed your own level +1, and none of which is a higher level than your own level.</li> <li data-xf-list-type="ul">Prepare all of your practices, which never count against your limit.</li> </ul><p>EXERCISE A DISCIPLINE</p><p></p><p>When you <strong>unleash a discipline, </strong>roll+WIS. *On a 10+, the discipline is successfully exercised and you retain the mystic energy of the discipline, so you may exercise it again. *On a 7-9, the discipline is exercised, but choose one:</p><p></p><ul> <li data-xf-list-type="ul">You draw unwelcome attention or put yourself in a spot. The GM will tell you how.</li> <li data-xf-list-type="ul">Your exercise drains you of mystic energy—take -1 ongoing to exercise a discipline until the next time you attune.</li> <li data-xf-list-type="ul">After you exercise it, the discipline’s patterns must be remastered. You cannot exercise the discipline again until you attune and remaster it.</li> </ul><p>Note that maintaining exercises with ongoing effects will sometimes cause a penalty to your roll to exercise a discipline.</p><p></p><p><strong>PSIONICIST DISCIPLINES</strong></p><p><strong></strong></p><p><strong>PRACTICES</strong></p><p></p><p>Every time you attune, you gain access to all of your practices without having to select them or count them toward your allotment of disciplines.</p><p></p><p><strong>Bioluminescence </strong>PRACTICE</p><p></p><p>You glow with inner light, about as bright as a torch. You give off no heat or sound. You have complete control of the color of the light. The practice lasts until you dismiss it.</p><p></p><p><strong>Precognition</strong> PRACTICE</p><p></p><p>You have a brief vision of the imminent future as if you had discerned realities and asked “What is about to happen?” Take +1 forward when acting on the answer.</p><p></p><p><strong>Telekinesis</strong> PRACTICE <em>ONGOING</em></p><p></p><p>You manipulate a nearby object no heavier than weight 1 and within near range as if with your own hands. You must be able to see the object at all times. The GM will tell you the limits of your manipulation. You may only animate one object at a time. While this discipline is ongoing, you take -1 to exercise a discipline.</p><p></p><p><strong>1ST LEVEL</strong></p><p><strong></strong></p><p><strong>Body Equilibrium</strong> LEVEL 1</p><p></p><p>You reorder the energy flowing within you to scab wounds and knit bone. Heal 1d8 damage.</p><p></p><p><strong>Discern Drives </strong> LEVEL 1</p><p></p><p>When you exercise this discipline, choose an alignment: Good, Evil, Lawful, or Chaotic. One of your senses is briefly able to detect that alignment. The GM will tell you what here is of that alignment.</p><p></p><p><strong>Discern Energies</strong> LEVEL 1</p><p></p><p>One of your senses is briefly attuned to magic. The GM will tell you what here is magical.</p><p></p><p><strong>Emotional Manipulation</strong> LEVEL 1 <em>ONGOING</em></p><p></p><p>Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the discipline. Their reaction is up to them: flee, panic, beg, fight. While this discipline is ongoing, you take -1 to exercise a discipline. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).</p><p></p><p><strong>Mind Fog</strong> LEVEL 1 <em>ONGOING</em></p><p></p><p>You occlude yourself from the senses of nearby creatures for a moment. The discipline persists until you attack, exercise a discipline, or finish a brief movement.</p><p></p><p><strong>Telepathy</strong> LEVEL 1 <em>ONGOING</em></p><p></p><p>You form a telepathic bond with a single person you touch, enabling you to converse with that person through your thoughts. You can only have one telepathic bond at a time.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8180008, member: 1282"] My wife is playing a Svirfneblin Ranger in our single-player game. (I hope soon to get around to an "actual play" writeup of our first session.) We're using the more robust Animal Companion rules from [I]The Perilous Wilds[/I] and decided to start her PC at level 2 so she could have access to a Multiclass move and some healing. But she wasn't thrilled with the flavor of Cleric/God amidst the Wastes, so I decided to reskin the moves and spells (a mix of archetype-appropriate Cleric and Wizard spells) and call the class Psionicist. Here's what I've come up with so far for the racial move, advanced MC move, and "spells": [B]SVIRFNEBLIN[/B] You are a native of the Underdark. When you discern realities or spout lore in earthen surroundings, take +1. [B]Advanced Moves WAY OF THE MIND[/B] Dedicate yourself to deep attunement with the mystic energy that subtends all matter. You gain the attune and exercise a discipline psionicist moves. When you select this move, treat yourself as a psionicist of level 1 for using disciplines. Every time you gain a level thereafter, increase your effective psionicist level by 1. ATTUNE When you [B]spend uninterrupted time (an hour or so) in quiet meditation, [/B]you: [LIST] [*]Lose any disciplines you have already enabled. [*]Enable new disciplines of your choice whose total levels don’t exceed your own level +1, and none of which is a higher level than your own level. [*]Prepare all of your practices, which never count against your limit. [/LIST] EXERCISE A DISCIPLINE When you [B]unleash a discipline, [/B]roll+WIS. *On a 10+, the discipline is successfully exercised and you retain the mystic energy of the discipline, so you may exercise it again. *On a 7-9, the discipline is exercised, but choose one: [LIST] [*]You draw unwelcome attention or put yourself in a spot. The GM will tell you how. [*]Your exercise drains you of mystic energy—take -1 ongoing to exercise a discipline until the next time you attune. [*]After you exercise it, the discipline’s patterns must be remastered. You cannot exercise the discipline again until you attune and remaster it. [/LIST] Note that maintaining exercises with ongoing effects will sometimes cause a penalty to your roll to exercise a discipline. [B]PSIONICIST DISCIPLINES PRACTICES[/B] Every time you attune, you gain access to all of your practices without having to select them or count them toward your allotment of disciplines. [B]Bioluminescence [/B]PRACTICE You glow with inner light, about as bright as a torch. You give off no heat or sound. You have complete control of the color of the light. The practice lasts until you dismiss it. [B]Precognition[/B] PRACTICE You have a brief vision of the imminent future as if you had discerned realities and asked “What is about to happen?” Take +1 forward when acting on the answer. [B]Telekinesis[/B] PRACTICE [I]ONGOING[/I] You manipulate a nearby object no heavier than weight 1 and within near range as if with your own hands. You must be able to see the object at all times. The GM will tell you the limits of your manipulation. You may only animate one object at a time. While this discipline is ongoing, you take -1 to exercise a discipline. [B]1ST LEVEL Body Equilibrium[/B] LEVEL 1 You reorder the energy flowing within you to scab wounds and knit bone. Heal 1d8 damage. [B]Discern Drives [/B] LEVEL 1 When you exercise this discipline, choose an alignment: Good, Evil, Lawful, or Chaotic. One of your senses is briefly able to detect that alignment. The GM will tell you what here is of that alignment. [B]Discern Energies[/B] LEVEL 1 One of your senses is briefly attuned to magic. The GM will tell you what here is magical. [B]Emotional Manipulation[/B] LEVEL 1 [I]ONGOING[/I] Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the discipline. Their reaction is up to them: flee, panic, beg, fight. While this discipline is ongoing, you take -1 to exercise a discipline. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like). [B]Mind Fog[/B] LEVEL 1 [I]ONGOING[/I] You occlude yourself from the senses of nearby creatures for a moment. The discipline persists until you attack, exercise a discipline, or finish a brief movement. [B]Telepathy[/B] LEVEL 1 [I]ONGOING[/I] You form a telepathic bond with a single person you touch, enabling you to converse with that person through your thoughts. You can only have one telepathic bond at a time. [/QUOTE]
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