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<blockquote data-quote="darkbard" data-source="post: 8187913" data-attributes="member: 1282"><p>In the <em>DW</em> game in which I'm a player, the player of the Wizard envisions her character as being able to discern the subtle threads of the magic tapestry woven throughout reality, a la <em>The Matrix</em>. <strong>Enchanter </strong>seems a thematic advanced move, but she is a little underwhelmed by its narrow focus. So she came up with the following, which trades player fiat in return for broader applicability gated behind a roll:</p><p></p><p><strong><s>Loresight</s></strong><s> (Wizard Advanced Move 2-5, alternative to Enchanter)</s></p><p><s></s></p><p><s>When you Discern Realities about a spell or magical object/location, roll +INT. *On a 10+, choose 3 questions from the list below, and the GM will answer truthfully. *On a 7-9, choose 1.</s></p><p><s></s></p><p><s>Either way, take +1 forward when acting on the answers.</s></p><p><s></s></p><p><s>*What is the name of the spell, object, or location?</s></p><p><s></s></p><p><s>*What are the magical effects of the spell, object, or location?</s></p><p><s></s></p><p><s>*Who created the spell, object, or location and to what purpose?</s></p><p><s></s></p><p><s>*What is the location of the creator of the spell, object, or location?</s></p><p><s></s></p><p><s>*What is the alignment of the creator of the spell, object, or location?</s></p><p><s></s></p><p><s>*Who or what last used the spell, object, or location?</s></p><p></p><p>So, after playing with the above across a few levels, we decided, while thematically appropriate, the mechanics were alternately a little too revealing or lacking in a fiction-propelling volatility. So we revised them to the following:</p><p></p><p><strong>Loresight</strong> [Wizard advanced move, 2-5]</p><p>When you <strong>discern realities about a spell or magical object/location</strong>, roll +INT. *On a 10+, the GM will tell you what the spell/object/location is, who created it, and why. *On a 7-9, the GM will tell you what, who, or why and also reveal an unwelcome truth.</p><p></p><p> Either way, take +1 forward when acting on the answers.</p></blockquote><p></p>
[QUOTE="darkbard, post: 8187913, member: 1282"] In the [I]DW[/I] game in which I'm a player, the player of the Wizard envisions her character as being able to discern the subtle threads of the magic tapestry woven throughout reality, a la [I]The Matrix[/I]. [B]Enchanter [/B]seems a thematic advanced move, but she is a little underwhelmed by its narrow focus. So she came up with the following, which trades player fiat in return for broader applicability gated behind a roll: [B][S]Loresight[/S][/B][S] (Wizard Advanced Move 2-5, alternative to Enchanter) When you Discern Realities about a spell or magical object/location, roll +INT. *On a 10+, choose 3 questions from the list below, and the GM will answer truthfully. *On a 7-9, choose 1. Either way, take +1 forward when acting on the answers. *What is the name of the spell, object, or location? *What are the magical effects of the spell, object, or location? *Who created the spell, object, or location and to what purpose? *What is the location of the creator of the spell, object, or location? *What is the alignment of the creator of the spell, object, or location? *Who or what last used the spell, object, or location?[/S] So, after playing with the above across a few levels, we decided, while thematically appropriate, the mechanics were alternately a little too revealing or lacking in a fiction-propelling volatility. So we revised them to the following: [B]Loresight[/B] [Wizard advanced move, 2-5] When you [B]discern realities about a spell or magical object/location[/B], roll +INT. *On a 10+, the GM will tell you what the spell/object/location is, who created it, and why. *On a 7-9, the GM will tell you what, who, or why and also reveal an unwelcome truth. Either way, take +1 forward when acting on the answers. [/QUOTE]
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