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Your Most *Fun* D&D 5e Character
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<blockquote data-quote="MonkeyWrench" data-source="post: 6927691" data-attributes="member: 20730"><p>My favorite 5e character is my drow Rog 9/Wiz 2/Brd 3, Soveliss Xiloscient. On our Spelljammer, he's the crew's intelligence/security officer, and I've placed a premium on avoiding magical detection with him. My goals are to have a character who can contribute meaningfully to all three pillars of play and who is immune to divinatuon magic 24/7, and with the right items and spells, I'm pretty much undetectable by magical means and have something like a +18 to my Stealth. </p><p></p><p>- Rogue/Arcane Trickster - good spells, excellent class features, and pretty great damage for a character with only one attack. A familiar for advantage and booming blade keep my damage competitive, and there are so many uses for improved Mage hand. I just got Spell Ambush, so I haven't had a chance to check it out in play yet</p><p>- Wizard/Grey Guild ( from Sterling Vermin Adventuring Co) boost to spells, ritual magic, and the class feature that makes people forget details of their interaction with you on a failed Int Save. Plus no spell book needed. </p><p>Bard/College of Lore - more proficiencies! More expertise! Magical secrets! I plan on taking the rest of my levels in bard. Charisma is low for my level (16), but between spell ambush and cutting words, I think I can make my spells stick. </p><p>Feats: Observant, Skulker</p><p>Magic Items: Amulet of Proof Against Location/Detection, Ring of Mind Shielding, Dagger of Warning</p><p></p><p>I'm also playing a Half-Orc Devotion Paladin in CoS. Very fun, the perfect character for the game, but we've only played a couple of times and I haven't had a chance to test his capabilities yet.</p></blockquote><p></p>
[QUOTE="MonkeyWrench, post: 6927691, member: 20730"] My favorite 5e character is my drow Rog 9/Wiz 2/Brd 3, Soveliss Xiloscient. On our Spelljammer, he's the crew's intelligence/security officer, and I've placed a premium on avoiding magical detection with him. My goals are to have a character who can contribute meaningfully to all three pillars of play and who is immune to divinatuon magic 24/7, and with the right items and spells, I'm pretty much undetectable by magical means and have something like a +18 to my Stealth. - Rogue/Arcane Trickster - good spells, excellent class features, and pretty great damage for a character with only one attack. A familiar for advantage and booming blade keep my damage competitive, and there are so many uses for improved Mage hand. I just got Spell Ambush, so I haven't had a chance to check it out in play yet - Wizard/Grey Guild ( from Sterling Vermin Adventuring Co) boost to spells, ritual magic, and the class feature that makes people forget details of their interaction with you on a failed Int Save. Plus no spell book needed. Bard/College of Lore - more proficiencies! More expertise! Magical secrets! I plan on taking the rest of my levels in bard. Charisma is low for my level (16), but between spell ambush and cutting words, I think I can make my spells stick. Feats: Observant, Skulker Magic Items: Amulet of Proof Against Location/Detection, Ring of Mind Shielding, Dagger of Warning I'm also playing a Half-Orc Devotion Paladin in CoS. Very fun, the perfect character for the game, but we've only played a couple of times and I haven't had a chance to test his capabilities yet. [/QUOTE]
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