Turanil
First Post
Well, I have been houseruling C&C and in the end I noticed it would give PCs huge discrepancies in saving throws. In d20 there is only 3 saving throws (For, Ref, Will), but in C&C there is potentially six saving throws, as the DM must choose the most appropriate ability (Str, Dex, Con, Int, Wis, or Cha) and then call for an ability check for saving throw. Now, my houserules is satisfactory everywhere except when it comes to saving throws. Depending on the class, and the (houseruled) customization options at the player's disposal, he could come up with very different saving throws. As such, depending upon the circumstances and events during the game, one PC could only fail a save while for the other it will be an almost automatic success; then, next encounter it could be exactly the reverse. In fact, after analysis, my houserule will lead to totally unpredictable results when saves are considered, which will add a lot more randomness to the game.
So my question is: would you accept to play with such a houserule, knowing some outcomes will be absolute randomness? Then, I noticed, that depending on classes and options choices, some PCs may end up more powerful than others, so here also there is a lack of balance. I could only counter this in play, by tailoring the adventures to the PCs. So here also, what's your opinion.
Overall, is lack of balance something really problematic in rpg?
So my question is: would you accept to play with such a houserule, knowing some outcomes will be absolute randomness? Then, I noticed, that depending on classes and options choices, some PCs may end up more powerful than others, so here also there is a lack of balance. I could only counter this in play, by tailoring the adventures to the PCs. So here also, what's your opinion.
Overall, is lack of balance something really problematic in rpg?
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