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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2994163" data-attributes="member: 1165"><p>"Save vs WTF" - when a PC does something so weird that the NPCs jaws drop.</p><p></p><p>"Flop!" Failing a save vs massive damage (very common in D20 Modern; we don't use massive damage rules in DnD, either.) Also used if someone drops.</p><p></p><p>"Sleight of Arse". Hiding an impossibly large object, like a sawed-off shotgun, up your ... you know.</p><p></p><p>"Sleight of Stupidity." When the Sleight of Hand skill seduces PCs into doing something really stupid, like robbing a mob boss of his $5000 wad he just flashed, "disabling" a bikini, or stealing a custom agent's gun resulting in a firefight with a SWAT team. (The skill, as written, suggests that if you can make a Sleight of Hand check DC 20, you can steal pretty much anything, even if the target is looking at you.) I seriously hate that skill and need to change it.</p><p></p><p>"We don't kill cops!" Used to calm down angry players. Caused by a situation where a PC actually had a good reason to kill a cop, decided not to, only to watch another PC shoot the cop.</p><p></p><p>"Smack of healing." When your Treat Injury score is so good, you don't need tools of any kind.</p><p></p><p>"Gibber." Remnants of an enemy splatted by an explosive.</p><p></p><p>"I hate [GM]." When the GM pulls a RBGM trick.</p><p></p><p>"Steve-ing the dice." This player used to cheat on die rolls all the time. (He'd roll really close to where he was sitting, so no one could see him, and he'd say "I hit.") We had to throw him out of the group.</p><p></p><p>"Pull a Steve." Steve's character was thrown in prison, without his katana. We tried to rescue him, but he said he's rather die than leave the prison because he wouldn't get his sword back. He got shot down by a guard; we killed the guard and rescued Steve's character anyway. When he awoke, he wanted to commit suicide but could only use his sword to do it. Naturally we swiftly got his sword and presented it to him, but he didn't kill himself.</p><p></p><p>The player was tossed out of the group after that incident, and later on his character was found enslaved in a later adventure. (We declined to rescue him.)</p><p></p><p>"I was just giving directions" or "I was telling my mom how to get here." Two PCs broke out of jail and stole a car. They didn't have great Drive or Navigate checks. They ended up on CNN. A PC driver (watching them on TV) bet on their success, then called the two PCs and started shouting directions, treated as aid another. Afterwards, when suspicious civilians wanted to know what that was about ... "I was just telling my mom how to get here."</p><p></p><p>Afterwards I wondered where the PCs got their cell phone from.</p><p></p><p>"Fibbie." FBI agent.</p><p></p><p>"Hulk Smash." When a cleric uses Righteous Might and then attacks something.</p><p></p><p>"You are the world's worst doctor." When you find out a new facet of a fellow PC. (Happened in a very low combat campaign, when a player found out my doctor PC was also a gunslinger.)</p><p></p><p>Red/Yellow/Green Condition. Used to indicated hit points left (in terms of a fraction). The GM can't really keep track of PC hit points, so sometimes he asks the PC's condition. PCs also ask about NPC health.[/GM]</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2994163, member: 1165"] "Save vs WTF" - when a PC does something so weird that the NPCs jaws drop. "Flop!" Failing a save vs massive damage (very common in D20 Modern; we don't use massive damage rules in DnD, either.) Also used if someone drops. "Sleight of Arse". Hiding an impossibly large object, like a sawed-off shotgun, up your ... you know. "Sleight of Stupidity." When the Sleight of Hand skill seduces PCs into doing something really stupid, like robbing a mob boss of his $5000 wad he just flashed, "disabling" a bikini, or stealing a custom agent's gun resulting in a firefight with a SWAT team. (The skill, as written, suggests that if you can make a Sleight of Hand check DC 20, you can steal pretty much anything, even if the target is looking at you.) I seriously hate that skill and need to change it. "We don't kill cops!" Used to calm down angry players. Caused by a situation where a PC actually had a good reason to kill a cop, decided not to, only to watch another PC shoot the cop. "Smack of healing." When your Treat Injury score is so good, you don't need tools of any kind. "Gibber." Remnants of an enemy splatted by an explosive. "I hate [GM]." When the GM pulls a RBGM trick. "Steve-ing the dice." This player used to cheat on die rolls all the time. (He'd roll really close to where he was sitting, so no one could see him, and he'd say "I hit.") We had to throw him out of the group. "Pull a Steve." Steve's character was thrown in prison, without his katana. We tried to rescue him, but he said he's rather die than leave the prison because he wouldn't get his sword back. He got shot down by a guard; we killed the guard and rescued Steve's character anyway. When he awoke, he wanted to commit suicide but could only use his sword to do it. Naturally we swiftly got his sword and presented it to him, but he didn't kill himself. The player was tossed out of the group after that incident, and later on his character was found enslaved in a later adventure. (We declined to rescue him.) "I was just giving directions" or "I was telling my mom how to get here." Two PCs broke out of jail and stole a car. They didn't have great Drive or Navigate checks. They ended up on CNN. A PC driver (watching them on TV) bet on their success, then called the two PCs and started shouting directions, treated as aid another. Afterwards, when suspicious civilians wanted to know what that was about ... "I was just telling my mom how to get here." Afterwards I wondered where the PCs got their cell phone from. "Fibbie." FBI agent. "Hulk Smash." When a cleric uses Righteous Might and then attacks something. "You are the world's worst doctor." When you find out a new facet of a fellow PC. (Happened in a very low combat campaign, when a player found out my doctor PC was also a gunslinger.) Red/Yellow/Green Condition. Used to indicated hit points left (in terms of a fraction). The GM can't really keep track of PC hit points, so sometimes he asks the PC's condition. PCs also ask about NPC health.[/GM] [/QUOTE]
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