Your thoughts on Adventures for 3rd Ed

I've run four of the Eberron adventures (Shadows of the Last War, Whispers of the Vampire's Blade, Grasp of the Emerald Claw, and Voyage of the Golden Dragon), adapted for my homebrew setting, with a good deal of success. The action in some of them is repetitive, and the NPCs are too cloak and dagger for their own good, but with some modification I've found them to make excellent adventures.
 

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I quite like the WotC modules and have had no issues with them. They all need a little work but then so does any published module. My players and I have enjoyed them without fail thus far.
 

I haven't bought any adventures in a long time, but most of the ones I picked up before 3.5 were less than stellar. I probably just did a poor job of choosing, but they all should have stated on the cover "Requires HO scale trains to run this railroad." The ultimate in linear adventures: you must get the diamond from the blue dragon. The Dragon will give you the diamond if you kill the giant rats. To kill the giant rats you need the key to the dungeon. To get the key to the dungeon you have to...

I ended up using keeping the main ideas of the plot, cherry picked some of the encounters and reworked a bunch in between to make it at least seem less linear.
 

Red Moon Games said:
It doesn't matter - I just edited the post title so people can include 3rd edition adventures too :) No reason to restrict it since they're not actually different editions!

So City of the Spider Queen is a fine choice!

Then I will put down Banewarrens by Malhavoc press.

Dungeon Delving, multiple evil faction adversaries, interesting opponents, politics, different ally options, betrayals, epic fantasy storyline, and opportunities for the story to come out well in game. Its great except for the mech near the end which I did not care for. I enjoyed playing through it a lot.
 

A third for Nemoren's Vault. And now updated to 3.5

But what I haven't seen: Return to the Temple of Elemental Evil. A flawed classic. In that it is flawed (yes, the mines go on and on), but that it certainly captures many key elements and much of the spirit of 3rd ed. And it does have a lot of cool stuff in it.
 

I was wondering what other people here thought of the general quality of the adventures being released for 3.5? And by quality, I don't mean editing, etc, I mean the plot, the NPCs, the ideas. How do they stand up against adventures from previous editions in your opinion?

I too am a sucker for adventures, particularly huge ones (Rappan Athuk, Banewarrens, that kind of stuff). Got Red Hand of Doom, Expedition to Castle Ravenloft, to the Demonweb Pits, City of the Spider Queen, all the Eberron modules, Crystal Skull from Necro... and others (just to provide a context here).

I like the adventures we see on the market. I think there's enough variety for all styles, particularly when considering Third Party adventures.

I have no doubt some are already classics. Red Hand, for instance, seems to be a favorite of a lot of gaming tables out there. I haven't had a chance to play it personally, and I'm basing this opinion on hearsay, but it looks like it to me.
 

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