Your Top 5/10 Favorite WotC Supplementary Rulebooks

1. Expanded Psionics Handbook.
2. Unearthed Arcana.
3. Magic of Incarnum.
4. Manual of the Planes.
5. Miniatures Handbook.

Hmm, given that most of my books are either setting specific or 3rd party, it's hard to make a top 10.
I will give honourable mention to the Book of Vile Darkness and Monster Manual III though.
 

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I never realized Heroes of Battle had so much support. I may have to check that one out.

1. Unearthed Arcana
2. Expanded Psionics Handbook
3. Races of Stone
4. Complete Psionic
5. Complete Warrior
6. Complete Arcane
7. Manual of the Planes
8. Monster Manual II
9. Dragon Magic
10. Frostburn
 

book of 9 swords
Unearthed arcana
magic item compendium
Complete warrior
Draconimicon
magic spell compendium (minus the spells that need errata)
 

1. Tome of Battle
2. Heroes of Horror
3. Magic Item Compendium
4. All the "Complete"s
5. PHB2/DMG2/UA (tie)

NOT

1. All the race books
 

maggot said:
I never realized Heroes of Battle had so much support. I may have to check that one out.

Heroes of Battle, or Tome of Battle...?

1. Tome of Battle
2. PHB2
3. Magic Item Compendium
4. Complete Adventurer
5. Libris Mortis
 

1) Magic Item Compendium (love this book!)
2) Unearthed Arcana
3) Player's Handbook II
4) Dungeon Master's Guide II
5) Heroes of Horror
6) Libris Mortis (gotta love undead)
7) Complete Arcane (good book, but warlocks are a great addition on their own)
8) Spell Compendium
9) Weapons of Legacy (more for ideas than anything else- I wouldn't use the items, or rules, as written)

I’d have included the Monster Manuals and Fiend Folio, and dropped one or two of the above, but I consider those books to be more or less “core” rulebooks. I DM 99% of the time, and the books above have been the best for ideas and source material.
 

Hmm,

Expanded Psionics Handbook
--Good expansion, and psionics are core D&D at least to me. ALso finally done right

PHBII
--Just excellent. Lots of stuff, and gvies melee a badly needed boost. Really what an expansion book should be

MMIII
--Good monsters, including weird horrors and real-campaign world races. Lots of stuff for and campaign. MMII is not bad either

Complete Adventurer
--The only Complete book that I ALWAYS look through for stuff, no matter what class or build I am playing

Complete Mage
--I play mages/arcane caster a lot, and this book has lots and lots of good stuff
 

Unearthed Arcana
Player's Handbook II
Expanded Psionics Handbook
Draconomicon
Complete Adventurer
Complete Warrior
Lords of Madness
Races of Stone
Races of the Wild
Races of Destiny
 


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