• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Your top ten most useful items

I'll add a few:

A few door stops to make the door to your rest place just a bit harder to open.

Hammer and nails (See above.)

Bottle of ink (You don't want to end up using your blood to write a letter, do you?)

Quarterstaff (It's a weapon. It's two weapons. It's firewood. It's a 5' pole. It's a tool that
livens up any party with a planar theme. And it's free.)

A pillow (Seriously: feathers for quills, a comfy night's sleep, a sack, and a nonlethal weapon. What more could you want? A quarterstaff?)



P.S. re: Quarterstaff joke. Think about the plane of Limbo.
 

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There was a Dragon magazine article from an issue in the middle double digits that had lots of good non-magical stuff for dungeons. Of course, I don't remember offhand what issue number, and my old Dragons got eaten.

Some things I recall:

Caltrops
Marbles
Chalk, charcoal, flour, etc., as others have mentioned already
Pitons and other climbing aids
A carrier pigeon


/Lord Zardoz made me laugh. :lol:
 

phindar said:
You could also use it as a towel, and you should always have a towel with you.
"Don't forget to bring a towel..."
towlie.gif
 
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Into the Woods

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