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<blockquote data-quote="GMMichael" data-source="post: 6395421" data-attributes="member: 6685730"><p>Sure:</p><p></p><p><a href="http://www.amazon.com/Milton-Bradley-4101-HeroQuest-System/dp/B000MVTUBM/ref=sr_1_1?ie=UTF8&qid=1412086583&sr=8-1&keywords=heroquest" target="_blank">HeroQuest</a>: take D&D hero miniatures, put them on the map included in the 3.0 DMG, and add the occasional orc or door miniature, and you have a great gateway drug for RPGs - or a game called HeroQuest. It was well done, if I recall.</p><p></p><p>or,</p><p></p><p>Risk: whether you want to be George W. or Kim Jong Il, Risk provides the framework and the gameboard. I think Risk actually mentions in the rules that it's house rule-friendly.</p><p></p><p>As for RPGs, some that I've played,</p><p></p><p>[ATTACH]64313[/ATTACH]: who sets out to write their non-favorite game? Some broad features that I like are short rules, fast character and monster generation, and a very simple dice rolling/result system. Maybe someday will it have more special gear, monsters, and artwork.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/dndnext.jpg" class="smilie" loading="lazy" alt=":dndnext:" title="D&D Next :dndnext:" data-shortname=":dndnext:" />: the mercifully streamlined version of 3.5. Odds are that the DMG will re-introduce the headaches of 3e, but the PH is really a great improvement.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/3.5.jpg" class="smilie" loading="lazy" alt=":3e:" title="D&D 3.5 :3e:" data-shortname=":3e:" />: the mercifully remastered version of 3e. Fun game, cool abilities, fun combat tactics. And with top-notch splat books, of which I own many.</p><p></p><p>...and some I haven't,</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/savageworlds.jpg" class="smilie" loading="lazy" alt=":sav:" title="Savage Worlds :sav:" data-shortname=":sav:" />: simple rules, fast play, genre flexibility - is this not a GM's dream come true?</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/old.jpg" class="smilie" loading="lazy" alt=":old:" title="O.L.D. :old:" data-shortname=":old:" /> : grow your character's stats from his life experiences? Heck yeah! And if he gets caught in a wormhole and sent to the future, well, you can keep using the same rules.</p><p></p><p><a href="http://grimandperilous.com/?page_id=8" target="_blank">Zweihaender</a>: the dark ages were not a very safe time for living. Anarchy, baby. This game looks like it will catch that flavor well.</p><p></p><p><a href="https://www.facebook.com/FarAwayLandRpg" target="_blank">Far Away Land</a>: simple, quirky rules for an eye-catching fantasy game. And I'd really love to play through the setting-generation module.</p><p></p><p><a href="http://www.giantitp.com/forums/showthread.php?173958-Final-Fantasy-d6-%28Complete-System%29" target="_blank">Final Fantasy d6</a>: this game looks to effectively catch both the mechanics and the theme of Final Fantasy combat and roleplaying. But it's a little bulky, which might help to explain why I've never found a game to hop into. (Why is there no FF icon? The name is almost as old as D&D!)</p><p></p><p>Well, that's 10. Happy gaming!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6395421, member: 6685730"] Sure: [URL="http://www.amazon.com/Milton-Bradley-4101-HeroQuest-System/dp/B000MVTUBM/ref=sr_1_1?ie=UTF8&qid=1412086583&sr=8-1&keywords=heroquest"]HeroQuest[/URL]: take D&D hero miniatures, put them on the map included in the 3.0 DMG, and add the occasional orc or door miniature, and you have a great gateway drug for RPGs - or a game called HeroQuest. It was well done, if I recall. or, Risk: whether you want to be George W. or Kim Jong Il, Risk provides the framework and the gameboard. I think Risk actually mentions in the rules that it's house rule-friendly. As for RPGs, some that I've played, [ATTACH=CONFIG]64313._xfImport[/ATTACH]: who sets out to write their non-favorite game? Some broad features that I like are short rules, fast character and monster generation, and a very simple dice rolling/result system. Maybe someday will it have more special gear, monsters, and artwork. :dndnext:: the mercifully streamlined version of 3.5. Odds are that the DMG will re-introduce the headaches of 3e, but the PH is really a great improvement. :3e:: the mercifully remastered version of 3e. Fun game, cool abilities, fun combat tactics. And with top-notch splat books, of which I own many. ...and some I haven't, :sav:: simple rules, fast play, genre flexibility - is this not a GM's dream come true? :old: : grow your character's stats from his life experiences? Heck yeah! And if he gets caught in a wormhole and sent to the future, well, you can keep using the same rules. [URL="http://grimandperilous.com/?page_id=8"]Zweihaender[/URL]: the dark ages were not a very safe time for living. Anarchy, baby. This game looks like it will catch that flavor well. [URL="https://www.facebook.com/FarAwayLandRpg"]Far Away Land[/URL]: simple, quirky rules for an eye-catching fantasy game. And I'd really love to play through the setting-generation module. [URL="http://www.giantitp.com/forums/showthread.php?173958-Final-Fantasy-d6-%28Complete-System%29"]Final Fantasy d6[/URL]: this game looks to effectively catch both the mechanics and the theme of Final Fantasy combat and roleplaying. But it's a little bulky, which might help to explain why I've never found a game to hop into. (Why is there no FF icon? The name is almost as old as D&D!) Well, that's 10. Happy gaming! [/QUOTE]
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