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Your Ultimate Homebrew

Hobo said:
Seriously, there's not just one. My homebrew wouldn't be what it is if I hadn't yanked out most of the races and classes and replaced them, but that's not the "core" of the game. My homebrew wouldn't be what it is if it didn't use the d20 Call of Cthulhu magic system instead of the D&D default. It wouldn't be what it is if it wasn't a nearly dead, rusted out Barsoom-like planet with bizarre alien flora and fauna. It wouldn't be what it is without the steampunk and flintlock pistols.


Sounds like a cool setting.
 

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Hobo said:
Seriously, there's not just one. My homebrew wouldn't be what it is if I hadn't yanked out most of the races and classes and replaced them, but that's not the "core" of the game. My homebrew wouldn't be what it is if it didn't use the d20 Call of Cthulhu magic system instead of the D&D default. It wouldn't be what it is if it wasn't a nearly dead, rusted out Barsoom-like planet with bizarre alien flora and fauna. It wouldn't be what it is without the steampunk and flintlock pistols.

This would be a pretty good fit for my ultimate homebrew, too. :D
 

Hobo said:
Seriously, there's not just one. My homebrew wouldn't be what it is if I hadn't yanked out most of the races and classes and replaced them, but that's not the "core" of the game. My homebrew wouldn't be what it is if it didn't use the d20 Call of Cthulhu magic system instead of the D&D default. It wouldn't be what it is if it wasn't a nearly dead, rusted out Barsoom-like planet with bizarre alien flora and fauna. It wouldn't be what it is without the steampunk and flintlock pistols.
Is there a website, something where we could see more of it? Looks cool indeed!
 


A notable enough difference from other published worlds to make it worth my while. If I can acheive desired results by tweaking a few things here and there in someone else's world, I will.

If that's too vague, then how's this? A total absence of comic relief races. No kender, no gungans, none of that nonsense.
 






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