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<blockquote data-quote="Psion" data-source="post: 2428832" data-attributes="member: 172"><p>Sounds about like me. I am always on the prowl for something to steal.</p><p></p><p></p><p></p><p>From the plunderer's perspective? Or from someone's perspective who is going to actually play/run it.</p><p></p><p>Well, I'll hack at a little of both.</p><p></p><p>Two things seem absolutely essential for me to even have a prayer of using a setting: a strong background conflict that can be the source of adventures, and flexibility. I think the reason Spelljammer never really sold to me, despite the fact that I love many of the concepts, is that it was (in the early going, at least), fundamentally presented as a playground with some toys you could play with. That failed to keep my interest.</p><p></p><p></p><p>More generally, good mechanics and good stealable ideas really warm me up to a setting I am looking at importing things from. Scarred Lands was nice in this aspect. I found tidbits like Asaathi, Night-touched, hag templates, and Tempus Twins juicy and ripe for the picking.</p><p></p><p></p><p>I really don't care about minutia. That was one reason Rokugan could never rise above for me. Unless it has immediate campaign potential, I really don't care much about wasp clan coming of age ceremonies. (The more I think about it, the more I think WotC extracted most of the good stuff from Rokugan in OA.)</p></blockquote><p></p>
[QUOTE="Psion, post: 2428832, member: 172"] Sounds about like me. I am always on the prowl for something to steal. From the plunderer's perspective? Or from someone's perspective who is going to actually play/run it. Well, I'll hack at a little of both. Two things seem absolutely essential for me to even have a prayer of using a setting: a strong background conflict that can be the source of adventures, and flexibility. I think the reason Spelljammer never really sold to me, despite the fact that I love many of the concepts, is that it was (in the early going, at least), fundamentally presented as a playground with some toys you could play with. That failed to keep my interest. More generally, good mechanics and good stealable ideas really warm me up to a setting I am looking at importing things from. Scarred Lands was nice in this aspect. I found tidbits like Asaathi, Night-touched, hag templates, and Tempus Twins juicy and ripe for the picking. I really don't care about minutia. That was one reason Rokugan could never rise above for me. Unless it has immediate campaign potential, I really don't care much about wasp clan coming of age ceremonies. (The more I think about it, the more I think WotC extracted most of the good stuff from Rokugan in OA.) [/QUOTE]
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