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<blockquote data-quote="ForceUser" data-source="post: 2431599" data-attributes="member: 2785"><p>I use elements of all four published 3E D&D settings in my homebrew, plus <em>Oriental Adventures</em>, <em>Ghostwalk</em>, Monte Cook's <em>Arcana Unearthed</em>, <em>Nyambe</em>, <em>Ravenloft</em>, and <em>Relics & Rituals: Exaclibur</em>.</p><p></p><p>From <em>Dragonlance</em>, I'm using a modified version of the minotaur race, as well as the aerial combat rules.</p><p></p><p>From <em>Eberron</em>, I've inserted large tracts of geography such as the lands of Adar and Rierdra, the continent of Xen'Drik, and certain parts of the cosmology. I also use artificers, changelings, kalashtar, shifters, and warforged, and I've yoinked the culture of gnomes as well as some secret organizations. Many of the uniquely <em>Eberron</em>-flavored magic items and monsters have also made it in.</p><p></p><p>From <em>Forgotten Realms</em>, I use some of the magic items, monsters, and spells, as well as some of the optional rules presented in <em>Magic of Faerun</em>. I'm especially fond of fey crossroads and backroads. I've integrated them heavily into my campaign.</p><p></p><p>From <em>Greyhawk</em>, I use a modified version of the pantheon of gods, as well as some of the organizations, which I've renamed and retooled.</p><p></p><p>My essential M.O. as a DM is to mine published campaign settings for ideas I like and integrate them into my homebrew, which has its own distinct feel. I can't bring myself to use a published setting whole cloth, though. That would drive me nuts--I need to feel like the world is mine, and that I'm the guy in creative control. I don't feel that way when trying to run a boxed setting.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 2431599, member: 2785"] I use elements of all four published 3E D&D settings in my homebrew, plus [i]Oriental Adventures[/i], [i]Ghostwalk[/i], Monte Cook's [i]Arcana Unearthed[/i], [i]Nyambe[/i], [i]Ravenloft[/i], and [i]Relics & Rituals: Exaclibur[/i]. From [i]Dragonlance[/i], I'm using a modified version of the minotaur race, as well as the aerial combat rules. From [i]Eberron[/i], I've inserted large tracts of geography such as the lands of Adar and Rierdra, the continent of Xen'Drik, and certain parts of the cosmology. I also use artificers, changelings, kalashtar, shifters, and warforged, and I've yoinked the culture of gnomes as well as some secret organizations. Many of the uniquely [i]Eberron[/i]-flavored magic items and monsters have also made it in. From [i]Forgotten Realms[/i], I use some of the magic items, monsters, and spells, as well as some of the optional rules presented in [i]Magic of Faerun[/i]. I'm especially fond of fey crossroads and backroads. I've integrated them heavily into my campaign. From [i]Greyhawk[/i], I use a modified version of the pantheon of gods, as well as some of the organizations, which I've renamed and retooled. My essential M.O. as a DM is to mine published campaign settings for ideas I like and integrate them into my homebrew, which has its own distinct feel. I can't bring myself to use a published setting whole cloth, though. That would drive me nuts--I need to feel like the world is mine, and that I'm the guy in creative control. I don't feel that way when trying to run a boxed setting. [/QUOTE]
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