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You're not planning on getting 2024 D&D? Why is that?
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<blockquote data-quote="Maxperson" data-source="post: 9434622" data-attributes="member: 23751"><p>None of that matters. </p><p></p><p>First, the pattern is roll a d20 against the DC to see if you succeed or not if the outcome is in doubt. </p><p></p><p>Second, there is no uniformity of systems in D&D. That is more of a pattern than knowing the results of failure and success before the roll. </p><p></p><p>Third, it also doesn't matter if it expedites resolution or not. It isn't as if the 2 seconds(less most of the time) it takes me to figure out what failure means slows things down by enough to matter.</p><p></p><p>Fourth, the PCs aren't going to have the failure information a lot of the time. The PC isn't going to know that the rope will come undone at the top. The PC isn't going to know if his pack will open up and something valuable will fall out. Sometimes the failure result will be obvious and the PC will know it. Often it will not be and the PC will be appropriately ignorant.</p><p></p><p>So what. What does that have to do with the price of tea in China? Just because those things could potentially trigger an ability check has no bearing on whether or not they are appropriate failure states.</p><p></p><p>In your opinion. In my experience that is wrong. So maybe it's crappy in your game, but it's great in mine and always has been.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9434622, member: 23751"] None of that matters. First, the pattern is roll a d20 against the DC to see if you succeed or not if the outcome is in doubt. Second, there is no uniformity of systems in D&D. That is more of a pattern than knowing the results of failure and success before the roll. Third, it also doesn't matter if it expedites resolution or not. It isn't as if the 2 seconds(less most of the time) it takes me to figure out what failure means slows things down by enough to matter. Fourth, the PCs aren't going to have the failure information a lot of the time. The PC isn't going to know that the rope will come undone at the top. The PC isn't going to know if his pack will open up and something valuable will fall out. Sometimes the failure result will be obvious and the PC will know it. Often it will not be and the PC will be appropriately ignorant. So what. What does that have to do with the price of tea in China? Just because those things could potentially trigger an ability check has no bearing on whether or not they are appropriate failure states. In your opinion. In my experience that is wrong. So maybe it's crappy in your game, but it's great in mine and always has been. [/QUOTE]
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You're not planning on getting 2024 D&D? Why is that?
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