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You're not planning on getting 2024 D&D? Why is that?
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<blockquote data-quote="Manbearcat" data-source="post: 9438257" data-attributes="member: 6696971"><p>My expectation is that this game will overwhelmingly port in 5e’s ethos of GM Storyteller priorities, with freeform action resolution heavily mediated by GM Rulings Not Rules and underwritten by natural language to facilitate that. My instinct is the significant bulk of changes will be PC build side with some improved rules codification here-and-there and some more robust monster design.</p><p></p><p>Good direction, but not enough to draw me in. Too many games that do varying versions of play paradigms which interest me for this new D&D to court me.</p><p></p><p>I’ll take a look at release to confirm, but that is the present inference I draw. If they would have tightened up the balance and holistic integration of currencies (turns, spells, coin, hit points/die, mundane gear, hirelings, social and exploration win/loss cons, some form of recovery currency, threat action economy outside combat, etc) + codified action resolution + codified recovery dynamics + synched those into a tight and transparent play loop (contra a loose, freeform one with “GM-as-Glue” which is central to the core, designed-for 5e experience)?</p><p></p><p>That would have piqued my interest and drew me in. But for some time now I’ve been pretty comfortable with the reality that I am not a part of the constituency that WotC D&D is designing for…and that’s <img class="smilie smilie--emoji" alt="👍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" title="Thumbs up :thumbsup:" data-shortname=":thumbsup:" loading="lazy" width="64" height="64" /></p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9438257, member: 6696971"] My expectation is that this game will overwhelmingly port in 5e’s ethos of GM Storyteller priorities, with freeform action resolution heavily mediated by GM Rulings Not Rules and underwritten by natural language to facilitate that. My instinct is the significant bulk of changes will be PC build side with some improved rules codification here-and-there and some more robust monster design. Good direction, but not enough to draw me in. Too many games that do varying versions of play paradigms which interest me for this new D&D to court me. I’ll take a look at release to confirm, but that is the present inference I draw. If they would have tightened up the balance and holistic integration of currencies (turns, spells, coin, hit points/die, mundane gear, hirelings, social and exploration win/loss cons, some form of recovery currency, threat action economy outside combat, etc) + codified action resolution + codified recovery dynamics + synched those into a tight and transparent play loop (contra a loose, freeform one with “GM-as-Glue” which is central to the core, designed-for 5e experience)? That would have piqued my interest and drew me in. But for some time now I’ve been pretty comfortable with the reality that I am not a part of the constituency that WotC D&D is designing for…and that’s 👍 [/QUOTE]
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Community
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You're not planning on getting 2024 D&D? Why is that?
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