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You're not planning on getting 2024 D&D? Why is that?
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<blockquote data-quote="Manbearcat" data-source="post: 9439224" data-attributes="member: 6696971"><p>Yup. Quite a conundrum for WotC.</p><p></p><p>I have no idea where you stand on games generally, but when it comes to D&D, there are two, very distinct (from each other and from alternative paradigms) modes of play that I'm interested in and they require rather different systemization (though both need to be very clearly, very transparently codified in terms of play agenda, best practices, and procedures). The present game meets neither of those requirements by a longshot (at actually works at cross-purposes with both) and a minor shift toward them doesn't remotely do the necessary work to draw me in.</p><p></p><p>Meanwhile, you're clearly very much opposite of me so, while a minor shift in my direction does absolutely nothing to turn me on, it invariably turns you off. </p><p></p><p>This juxtaposition is one of the big reasons why I think designers should just design the games they want to and design them as well as they possibly can. Make a lot of games with different play agendas and different types of game engines to suit the particular agenda being designed around. That way, everyone can have games that draw them in. I'm perfectly happy with the present TTRPG market as there is a glut of diverse games that I enjoy. I don't remotely need the current corporate brand D&D to cater to my interests...and I'm definitely of the opinion presently that it generates a particularly unhealthy TTRPG culture when it becomes terribly important for people that corporate brand D&D caters to their particular interests...its unhealthy for the individuals so invested and that unhappiness and poor health, scaled up, makes for a considerably unhealthy cultural body.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9439224, member: 6696971"] Yup. Quite a conundrum for WotC. I have no idea where you stand on games generally, but when it comes to D&D, there are two, very distinct (from each other and from alternative paradigms) modes of play that I'm interested in and they require rather different systemization (though both need to be very clearly, very transparently codified in terms of play agenda, best practices, and procedures). The present game meets neither of those requirements by a longshot (at actually works at cross-purposes with both) and a minor shift toward them doesn't remotely do the necessary work to draw me in. Meanwhile, you're clearly very much opposite of me so, while a minor shift in my direction does absolutely nothing to turn me on, it invariably turns you off. This juxtaposition is one of the big reasons why I think designers should just design the games they want to and design them as well as they possibly can. Make a lot of games with different play agendas and different types of game engines to suit the particular agenda being designed around. That way, everyone can have games that draw them in. I'm perfectly happy with the present TTRPG market as there is a glut of diverse games that I enjoy. I don't remotely need the current corporate brand D&D to cater to my interests...and I'm definitely of the opinion presently that it generates a particularly unhealthy TTRPG culture when it becomes terribly important for people that corporate brand D&D caters to their particular interests...its unhealthy for the individuals so invested and that unhappiness and poor health, scaled up, makes for a considerably unhealthy cultural body. [/QUOTE]
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You're not planning on getting 2024 D&D? Why is that?
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