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You're the British military. Defend Avalon from my PCs.
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<blockquote data-quote="RangerWickett" data-source="post: 2884412" data-attributes="member: 63"><p>Yep, all that is fine.</p><p></p><p>The bad guys cannot destroy the Tor (or, like, nuke Avalon) because they need to use it later. They've done a bad spell that will let them fulfill their plans, but once their plans are complete they'll want to reverse the bad spell, which requires Avalon.</p><p></p><p>Now, you guys have provided some great ideas. I'm a little hesitant to bring in a huge amount of military involvement, even though the bad guys actually already have painted the PCs as terrorists. So it would make sense to have full military support, but I don't want it to be stupidly difficult for the PCs.</p><p></p><p>*grin* Quick side note. Two sessions ago, in an attempt to distract the PCs and keep them off the trail of the real plan, the main villain decided to play off the PC psychic's ability to see flashes of the future. He decided to have his teleportation mage break into nuclear missile silos and steal missiles. He figured the PCs would get wind of this and try to stop it, which would take them so far off in the wrong direction that he'd be safe to complete his plans.</p><p></p><p>What do the PCs do? They don't want to go into a military-guarded missile silo, so they play on their own notoriety and create a tape which they send to the media, claiming that they plan to attack missile silos. The military responds by upping its defenses, so the villain decides not to actually go through with his red herring plan. Weird circular logic, huh?</p><p></p><p> </p><p>Anyway, back to the planning. The PCs do have some help and some powers that I haven't yet mentioned, mostly because they're the sort of things you can't tell a modern military unit to plan for. Oh, you can say, "They might have air support," but it's kinda hard to explain to soldiers that they're probably gonna get strafed by a dragon.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2884412, member: 63"] Yep, all that is fine. The bad guys cannot destroy the Tor (or, like, nuke Avalon) because they need to use it later. They've done a bad spell that will let them fulfill their plans, but once their plans are complete they'll want to reverse the bad spell, which requires Avalon. Now, you guys have provided some great ideas. I'm a little hesitant to bring in a huge amount of military involvement, even though the bad guys actually already have painted the PCs as terrorists. So it would make sense to have full military support, but I don't want it to be stupidly difficult for the PCs. *grin* Quick side note. Two sessions ago, in an attempt to distract the PCs and keep them off the trail of the real plan, the main villain decided to play off the PC psychic's ability to see flashes of the future. He decided to have his teleportation mage break into nuclear missile silos and steal missiles. He figured the PCs would get wind of this and try to stop it, which would take them so far off in the wrong direction that he'd be safe to complete his plans. What do the PCs do? They don't want to go into a military-guarded missile silo, so they play on their own notoriety and create a tape which they send to the media, claiming that they plan to attack missile silos. The military responds by upping its defenses, so the villain decides not to actually go through with his red herring plan. Weird circular logic, huh? Anyway, back to the planning. The PCs do have some help and some powers that I haven't yet mentioned, mostly because they're the sort of things you can't tell a modern military unit to plan for. Oh, you can say, "They might have air support," but it's kinda hard to explain to soldiers that they're probably gonna get strafed by a dragon. [/QUOTE]
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You're the British military. Defend Avalon from my PCs.
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