RangerWickett
Legend
I'd like some help. In my D20 Modern game, the PCs are going to be trying to get into Avalon, so they can save the world. As one is apt to do.
In this game, I decided that I would have Avalon exist at a location known as Glastonbury Tor, in sort of a parallel reality.
In order to enter Avalon, you have to take water from the chalice well, bring it to the top of the hill, then cast a spell that only a few people in the world have access to. One of these people is a PC, the rest are all badguys.
The badguys have done some magic that's hurting the world, and they know that the PCs are planning to go to Avalon to try to reverse this magic. The badguys, with the aid of magic, have basically gotten the British government on their side, and so they have the aid of the British military. They need to guard the Tor for three days, and if the PCs can't get in by that time, the badguys will have won.
So, you're the badguys, trying to make sure a group of 7 people don't reach this one location. Your resources include the entire British military, but you can't use too many units because not everyone in the government is under your control. You also have three fairly powerful magic users -- one specializing in illusions and movement, one specializing in attack magic, and one who uses magic to create weapons and augment his fighting ability.
You know from previous interactions with the PCs that they include:
How do you make sure that, for three days at least, these people do not get into Avalon? I have until Saturday to plan this.
In this game, I decided that I would have Avalon exist at a location known as Glastonbury Tor, in sort of a parallel reality.
In order to enter Avalon, you have to take water from the chalice well, bring it to the top of the hill, then cast a spell that only a few people in the world have access to. One of these people is a PC, the rest are all badguys.
The badguys have done some magic that's hurting the world, and they know that the PCs are planning to go to Avalon to try to reverse this magic. The badguys, with the aid of magic, have basically gotten the British government on their side, and so they have the aid of the British military. They need to guard the Tor for three days, and if the PCs can't get in by that time, the badguys will have won.
So, you're the badguys, trying to make sure a group of 7 people don't reach this one location. Your resources include the entire British military, but you can't use too many units because not everyone in the government is under your control. You also have three fairly powerful magic users -- one specializing in illusions and movement, one specializing in attack magic, and one who uses magic to create weapons and augment his fighting ability.
You know from previous interactions with the PCs that they include:
- A guy who is fragile, but a fast talker. He's the one with access to the spell that will let them get into Avalon.
- A woman who is an incredible, almost superheroic brawler.
- A gunslinger who has great defenses so bullets can barely harm him.
- A woman with powers similar to Magneto's, but weaker. She's practically impervious to metal attacks, but she can't stop hundreds of bullets or crush cars or anything.
- An assassin with great speed and stealth, who supposedly can be killed in a single hit if you strike him with an unhallowed cross.
- A psychic who can scry, see the future, and meddle with memories.
- A D&D-style wizard, with a wide variety of spells.
How do you make sure that, for three days at least, these people do not get into Avalon? I have until Saturday to plan this.
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