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You're the British military. Defend Avalon from my PCs.
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<blockquote data-quote="BSF" data-source="post: 2887309" data-attributes="member: 13098"><p>You need to remember that even if the bad guys have won over part of the british government, they can't be too overt. Locking off the entire hill so you can dig entrenchmants and the like just won't fly. Artillery and mines? They don't seem likely. Well, perhaps antipersonnel mines since some of those aren't as destructive to the landscape to hide. </p><p></p><p>The better plans involve more subtlety. Close the area to all tourists and evacuate the nearby residents. Perhaps a staged accident involving a chemical spill. The mundane troops are on patrol to protect private property and assets. They will be instructed to call for support before trying to engage any "vandals and looters". </p><p></p><p>Do the badguys know the PCs have to go to the well? If so, that is where the defenses will be strongest. Snipers and the like. Take a different tactic. Snipers will be instructed to eliminate any containers in hand, then eliminate the terrorist. </p><p></p><p>Remember that you want some solid plans so you can provide the DM response for the precog. Most of the plans will be found out in advance and the players will enjoy coming up with ways to bypass the problems. You really only need one or two little things that throw them a curve. </p><p></p><p>Example: Once they figure out there are snipers guarding the well, they might send in the gunsliger with high defense so he can't be shot. Of course, if they figure out that there are claymore type mines in the area, they might send in the magneto wannabe. That's why the snipers shoot for containers first, rather than the PC.</p></blockquote><p></p>
[QUOTE="BSF, post: 2887309, member: 13098"] You need to remember that even if the bad guys have won over part of the british government, they can't be too overt. Locking off the entire hill so you can dig entrenchmants and the like just won't fly. Artillery and mines? They don't seem likely. Well, perhaps antipersonnel mines since some of those aren't as destructive to the landscape to hide. The better plans involve more subtlety. Close the area to all tourists and evacuate the nearby residents. Perhaps a staged accident involving a chemical spill. The mundane troops are on patrol to protect private property and assets. They will be instructed to call for support before trying to engage any "vandals and looters". Do the badguys know the PCs have to go to the well? If so, that is where the defenses will be strongest. Snipers and the like. Take a different tactic. Snipers will be instructed to eliminate any containers in hand, then eliminate the terrorist. Remember that you want some solid plans so you can provide the DM response for the precog. Most of the plans will be found out in advance and the players will enjoy coming up with ways to bypass the problems. You really only need one or two little things that throw them a curve. Example: Once they figure out there are snipers guarding the well, they might send in the gunsliger with high defense so he can't be shot. Of course, if they figure out that there are claymore type mines in the area, they might send in the magneto wannabe. That's why the snipers shoot for containers first, rather than the PC. [/QUOTE]
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You're the British military. Defend Avalon from my PCs.
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