LARPing is fun, but hard to put together. It's a huge time and effort commitment. I helped a friend of mine with her LARP until she got too sick to continue it, and the player turnover was awful. We'd try to connect up with other LARPers in the area, but group compatibility is an issue. The easiest people to hook up with were an Amtgard group who ran combat-only scenarios, with the attention spans of gnats, and they couldn't get it into their heads that the idea of boffer weapons is that no one gets hurt. We never had enough NPCs, so Wendy might be Good Wizard Bethany Wardwell, Clarice the Vampire (you should have seen the PCs run when she smiled), a mudman, the Demon of Despair (seriously freaky cthulhoid thing - she changed her height and we almost believed in it), and Bethany again all in one day, while I might be a the barkeep, a giant spider, a sage, a distressed damsel, a mudman, and the barkeep again. We'd have to get out an hour early in order to set up the traps, spiderwebs, tavern, and magic labyrinth, then break it all down at night. We'd be combing face paint out of our hair and out from under our nails for days.
You'd be surprised how seldom the other park users freaked out at seeing giant spiders, mudmen, and mighty warriors using the trails with them; and how soon the Chinese restaurant got used to serving exhausted, muddy people with green and gray faces. Although some of our magic rituals did prompt people to complain to the park rangers that people were worshiping Satan in the woods, it didn't happen anything like every week.